Hello! Yoshi’s Island hacking has never really managed to take off like SMW hacking has, despite having just as many fascinating mechanics to play around with. Intrigued and inspired by pioneering works such as Isocitration’s SMW2 Hack and pinnor’s Trouble in Paradise, we set out to see just how much this game has to offer. What we found was a Land of Possibilities Beyond Our Wildest Imaginations. Without spoiling too much, here are some excerpts from the levels we’ve made so far:
Responsible for the level design in this hack are GbreezeSunset, Blue Leaf, and me.
In order to properly work in this engine, we've had to bend it to our will somewhat. You might’ve already noticed that we removed Baby Mario using the Empty Nest patch, but we needed more. This is where the fourth member of our little troupe, Medic, comes in. He graciously coded the following QoL patches for this project:
Firstly, he made an instant retry patch, allowing for difficult levels to flow more smoothly.
Secondly, he removed red coins and the star score, meaning that flowers are now the only collectable that our designers have to worry about. This has made level creation easier by orders of magnitude.
And speaking of flowers, he also coded a system that saves collected flowers after deaths so you only have to collect each flower once.
Hopefully this little teaser has gotten you interested in our hack. At the time of writing, 14 of the 30 planned levels are done and we’re aiming for a release next C3. I’m really looking forward to sharing our findings with you all!
I really love the idea of this hack! Normally, I'm not too interested in Yoshi's Island hacks. I just consider Yoshi's Island to be a really exhausting game. However, this one being focussed entirely on weird mechanics makes it immediately intriguing. These GIFs alone look like such a fun time! I also like that you removed the red coins and made the game focussed entirely on flowers. That should definitely turn the hack into more of a simple and fun time-waster, rather than the exhausting collectathon that Yoshi's Island usually is. That definitely makes me want to give it a try!
It's great to see YI is getting a lot of love this year. This hack looks really fun and I'd love to play it when it comes out. I'm a big fan of the quality of life improvements, as well as not having to worry about stars to get 100%.
This is a pretty great lineup of people. These gifs show a lot of interesting and creative obstacles, and I'm sure the final product will have even more interesting stuff. The QoL patches you have are also nice to make levels like these flow more nicely. Maybe this will be the hack that motivates me to finally play YI and learn its mechanics...
This little hack preview looks quite interesting, especially coming from that group of names. Plus with how you all have simplified level creation with those quality of life patches, by having far less to think about for a level and one can focus on mechanics, it's making me want to try YI hacking myself (so I hope those patches get released ). Looking forward to seeing more.
Wow, this looks awesome! I've never been a big fan of Yoshi's Island myself, and a huge part of that is because of how many collectibles there are (particularly the red coins that may or may not be nearly invisible half the time, especially on the GBA version). The fact that this hack removed all of that and is also designed by some of my favorite SMW level designers actually has me really hyped to try this when it's released. The screenshots already look very promising.
I've been playing YI casually and silently for so many years, and never thought it could come up someday with a so brilliant piece like this one. I'm not a big fan of YI romhacks, but this one looks really interesting and brings me some new charm I never had before. I can't wait to play the final version. Excellent and brilliant work!
Janked Up Yoshi Party? Yoshi'd Up Mario Par--wait that one's acronym is kinda taken.
Seriously though, this looks wild, and exactly the kind of interesting take on level design I'd expect from you all, but filtered through a completely different game than usual. This should be real awesome to check out when it's finished!
That list of names alone would be enough for me normally to try out a hack, but the design in these gifs really exceeds my expectations. I have a strong feeling this will revolutionize YI Hacking in a similar way that JUMP 1 did (which funnily enough also standardized Instant Retry and QoL content in SMW Hacks.) Coupled with the new YI editor, this C3 has been a real pleasant surprise for YI Hackers and Enthusiasts. Fantastic job to everyone involved!
There definitely is a huge amount of unintended interactions between mechanics in YI that were never explored in the main game or even in any hack so far, so it's wonderful to see a hack dedicated to exploring them! I especially like the GIF where you trap Kamek in between two flippers.
This really has been an excellent few days for YI hacking, and I'm definitely excited to see what becomes of this hack!
I love Yoshi's Island, so I'm interested to see what other wacky stuff you people can do with the mechanics. I'd say it's in good hands too, since all of you are pretty great creators. Good work on this!
Oh wow, I've never expected you guys to be working on a YI hack with the same taste as your usual design style in SMW. The screenshots are on par with said style.
I like how there's a lot of QoL improvements throughout this hack - the instant retry in YI, for instance, is news to me and already raised the bar for future YI hacks. Will it also have a toggleable option to "retry" and "exit" much like SMW's retry system? Or is that too much to handle?
With how much more complex YI is to SMW it's crazy to think how little we do in regards to editing/hacking it.
So many mechanics or gimmicks that would only get used like twice in the original game feel like they have way more potential to offer when they are used in different and fresh ways.
What I like the most is the "Swimming in Space" level as that's such an obscure movement in the actual game its crazy to see an actual level based around it.
Unexpected to see another YI hack in progress, and knowing these names I wouldn't expect less than a crazy hack. I'm not really a fan of hacks/levels that removes Baby Mario, but removing the Red Coins (even when I feel they're so iconic) and only focusing in Flowers is an interesting choice. Will definitely try this.
Also I liked a lot that swamp palette.
Wow, that's a real murderers' row of talent behind this hack! It'll probably kick my ass if I ever play it, but there's definitely lots of cool stuff in the screenshots. Hopefully with better YI hacking tools on the way we can see more hacks like this come out.
Anorakun SMW Graphics Moderator Mr. Game and Watch
Warrior of Sorrow