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Randumb useless ASM + Kaizo Hack Tease

SpriteBlockKaizo/PitSuper Mario WorldResource ReleaseScreenshots

Yo I hope everyone is doing well and everything is going good for everyone participating in this C3. This is my first time making a thread so let's see how this goes.
This post has two sections, first, a small tease to get me motivated for my kaizo hack that I have been working on and the second section is some random ASM that I have on my laptop. If you are not interested in kaizo feel free to skip to the ASM section.

To begin with, the reason why I started this hack is simply to make custom bosses since that is what really got me interested in hacking SMW and learning ASM and then I ended up in a rabbit hole and decided to make a hack using the bosses I make and here I am. The main focus of the hack will be platforming and the usage of vanilla, existing or newly custom sprites that I end up making in interesting ways. The hack will be around 20-30 exits subject to change and around 8 bosses (already have all the characters for bosses picked and have started on two bosses). Quite ambitious but I am willing to put in a decent amount of time and make sure everything is well done and polished. Anywho enough talk here are some snippets from some of the levels I have done so far and some OW ASM (I left out some features on purpose to keep them as a surprise).
Obviously none of the levels are finalized.
Image from Gyazo
Image from Gyazo
Image from Gyazo
Image from Gyazo
Image from Gyazo
Image from Gyazo


According to  Fyre150 the release date will be 2024 and apparently this hack is TAS only according to BabaYegha, jokes aside there is no set release date the hack will be done whenever it's done. I also plan on releasing the majority of the ASM (potentially bosses as well) used whenever the hack is done. Currently the hack does not have a set name but the top two contenders out of all the names I have thought of so far are “Soul” and “Starlow”.

Randumb useless ASM that's piling up in my automatic data processing machine.

Before I start I want to give a BIG thanks to BabaYegha and  Fyre150 for taking their time and testing a decent amount of the ASM released.

Magic spawn any sprite block:

This block when touched by the Magikoopa’s magic will spawn any sprite you would like.

Item Inventory:
Image from Gyazo
This is one of my very first ASMs so use at your own risk, also feel free to check the asm file and point out some dumb things I did for a good laugh.

Start With Yoshi:
Image from Gyazo
As the name implies this uberASM allows you to start a level with any yoshi color and it also has the option of whether or not it should still start with yoshi after grabbing a midway. I was also going to release the “Yoshi Eat anything” asm but  MarkAlarm’s thread includes something similar to this and it includes that ASM so make sure to check out his thread it has some very cool and useful stuff.

Bye Yoshi:
Image from Gyazo
This UberASM makes Yoshi explode after a certain period of time.

Next two are just me messing with the usage of stripe image, thanks to  Kevin for allowing me to use some stripe image macros to make the code look more clean.
L/R toggle ON/OFF and display ON/OFF status:
Image from Gyazo

Button Ammo:
Image from Gyazo
ASM which pretty much limits the number of times you can press a button, and there are some blocks which can be used to refill your ammo.

Small Growing Pipes:
Image from Gyazo
This is simply a modification to imamelia’s growing pipe disassembly, I am surprised no one has made something like this. I will probably make an update to this soon with few minor modifications and more customizable things.

Super Mario Maker 2 Rotten Mushroom:
Image from Gyazo Image from Gyazo Image from Gyazo Image from Gyazo Image from Gyazo
Graphics are taken from here.
This sprite is quite customizable. I tried to make it as accurate as SMM2 rotten mushroom with a few differences in how the parachute moves and when flying with wings which are the same as how SMW’s parachute/wing movements are. But feel free to let me know if there are any inaccuracies. I am fully aware that currently it does not jump when it is touching a note block from the top and that yoshi eats the sprite instead of keeping it in yoshi’s mouth, those will be added when I submit the sprite to the site.

[Download Here]


If there are any bugs or if I forgot any SA-1 conversions feel free to DM on discord Abdu#5949. If there is some ASM you would like to be done just reply with your idea and graphics (must be .bin file) and if I am interested and in the mood I MIGHT give it a shot but not 100% guaranteed.

Coming Soon™ (aka didn’t have time to finish them on time for C3 and will be released whenever)
Disassembly and Custom Para-Goomba/Bob-omb:
Image from Gyazo
This is pretty much done, just need to fix one bug and make it more customizable.

Carriable sprite shooter:
Image from Gyazo
Almost done just need to do some rewrites to the code.

Carriable Sprite Template:
This is an interesting one, this is pretty much a template for creating your own custom carriable sprite it will include the code offsetting the sprite to the player’s hand when carried and if the sprite should be kicked like a shell or a key or you can write your own kicked code etc. It will pretty much use the features from the pixi 1.3+ update where you can overwrite the carriable, carried, kicked vanilla code. This can be helpful for new asmers who would like to code carriable sprites. If you are willing to test this or give any suggestions feel free to DM me.

Spawn/Despawn sprites after a certain period of time.

A few of the stuff that will be released whenever my hack is done:
YI Falling Chain Chomp:
Image from Gyazo
Carriable Bumpty:
Image from Gyazo
Water Bubble:
This sprite is SUPER customizable (different movements, screen wrap, activate blocks, etc) and I have been very tempted to release it this C3 but unfortunately this sprite will have to wait. GIF of the sprite can be found in the level snippets above.

Hopefully I did not forget or mess up somewhere but if I did lmk.

One last thing I wanted to say is thank you all for taking your time to check out this thread and have wonderful C3.
Oh wow, I've seen the falling Chomp before (there was a really primitive one as early as Brutal Mario), but I have to comment on it because I LOVE the way it changes the tiles around the hole instead of leaving cutoff tiles. That's a whole other level of polish right there.
All these are super rad man, especially the rotten mushroom and (yeah) the chain chomp. The carriable sprite shooter also looks super nice.

Well done.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Such kingly ASM, I'll definitely the item inventory regardless of how buggy you say it is. You've got some really rad stuff going on!
Yep TAS Only hack incoming jk :)
I was lucky to test these awesome features. Keep up this amazing work nerd!!
Your Kaizo hack looks phenomenal! Both visually and gameplay-wise. And these little random ASM things can certainly be useful to some people. They all give me YUMP vibes and I could totally see them being used in a gimmick hack.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
The carryable shooter brings me back to the SMBX times where you could pull out a cannon from the ground and it would keep shooting until you drop it.

Your hack also looks pretty nice, I like the aesthetics and palettes you're going with.
That Chain Chomp sprite is really cool! I also think the exploding Yoshi is a neat gimmick idea; I think there's a lot of potential there.
Check out my WIP romhack!
I love everything I see here!
gg!!
We need more YI sprites. Seriously that Falling Chomp looks so good as well as the Bumpty Shooter/Carriable Bumpty.
As for the GIFS I really like each of the levels shown as the presentation & palettes are really nicely done.

The other pieces of ASM look like they'll come in handy and look pretty fun to just experiment with. I really like the Exploding Yoshi as brutal as it might be for him just to die like that. #smrpg{mlem}
The carriable Bumpty shooter made me giggle and the YI Falling Chomp made me gasp. Great job!
There's a lot of really cool stuff here! I especially like the item inventory and falling chain chomp, the inventory reminds me of YUMP2's cabin fever. The fact you even accounted for tiles outside the chomp's eating range and made the half-eaten pipe into a small pipe is especially nice. The small growing pipes are cute and yeah, surprising that they hadn't been done already, but it certainly looks like you did them well.

I'll also be sure to check out your hack when it's out, it looks great so far and I look forward to seeing the bosses you've made for it!
I remember you were working on your own version of the YI Incoming Chomp, so yeah, I'm definitely looking forward to seeing you release it someday. I have a question about it though, can it be used to turn tiles it actually eats into different tiles (like turning part of a cave floor into lava)?

The other stuff looks interesting, though I have a question about the small shrinking/growing pipes, can they crush Mario against a surface or against another one of these pipes, even if he isn't on Yoshi? I'm slightly tempted to use those pipes alongside the 16x16 pipes and 16x16 scrolling pipes I have in my hack that can only be entered as Mini Mario.
Those hack GIFS are just really fun to watch! There's a lot of fun experimentation going on and I can't wait to see more. All the ASM you've put out here is also very cool; the button ammo in particular is a really intriguing concept for a level. Great work!
Wow, that's a lot of fun ASM stuff. From the sideway growing pipes to the nasty YI chain chomps, it's kinda hard to choose which one I've liked more. The carryable bumpty is very funny and I love it too.

Also, I love the skull flying chainsaw. It looks so good. #smrpg{sick}


Originally posted by Knight of Time
I remember you were working on your own version of the YI Incoming Chomp, so yeah, I'm definitely looking forward to seeing you release it someday. I have a question about it though, can it be used to turn tiles it actually eats into different tiles (like turning part of a cave floor into lava)?

The other stuff looks interesting, though I have a question about the small shrinking/growing pipes, can they crush Mario against a surface or against another one of these pipes, even if he isn't on Yoshi? I'm slightly tempted to use those pipes alongside the 16x16 pipes and 16x16 scrolling pipes I have in my hack that can only be entered as Mini Mario.

It is possible to make the tile it eats into different tiles. And to answer you question about the pipes, the pipes try to push you out so sometimes you might not get crushed like what happens in vanilla growing pipes some times.
Oh wow, there's some impressive stuff here!
When looking at most of these all i can think is "Omg, this looks extremely useful" and "How did no one do this until now?"

The Button Ammo, Item Inventory and Carryable Sprite Shooter seem to have so much potential for level design! And the Skinny Growing Pipe is really the kind of thing you wonder "How has this not been made yet?" lol.

But of course, the things that caught my attention the most were Rotten Mushroom and Falling Chain Chomp!
That mushroom really seems like a true SMM Rotten Mushroom, the way it moves, all the different interactions, it seems like a sprite with a ton of potential!
And the Chain Chomp is really well done! The way it changes the terrain around it while falling is genious!

Also loving what i see in the kaizo hack, the level design looks fun, and that OW menu is really well made, there's so many options!
My Youtube Channel

SpriteBlockKaizo/PitSuper Mario WorldResource ReleaseScreenshots