Language…
14 users online:  Atari2.0, DanMario24YT, Dennsen86, deported, derv82, drkrdnk, Fozymandias, hhuxy, kms415,  LouisDoucet, masl, MorrieTheMagpie, RichardDS90, steelsburg - Guests: 302 - Bots: 247
Users: 64,795 (2,375 active)
Latest user: mathew

Widescreen Hacks?



I was just wondering with the advent of widescreen snes hacks, will we gradually begin seeing widescreen SMW hacks moving forward? I ran a test to see if I could edit the SMW widescreen hack in Lunar Magic but it looks like adding the header required for Lunar Magic to work breaks the rom at the moment. I admit that I don't think I know enough about how the widescreen hack works, so I really have no idea how feasible full SMW hacks using the widescreen would be. I for one would love to make use of it however. I was never a big fan of the zoomed out cameras of NSMW(U) or even SMBX but I love the way widescreen looks for SMW. It allows for the player to have more information on screen without it feeling big and empty. Thoughts?




I'M A CHUCKSTER
I'm personally not eager about such a future for two reasons: 1) widescreen is only compatible with one specific build of bsnes afaik, which is a problem specially to hardware players; 2) I'm very comfortable with SMW's screen size, and I actually dislike SMBX's way too expansive camera.

I guess a third one is I can see people incessantly asking for conversions and maintenance of resources with it - I can only speak for myself, but I wouldn't care much about making any of my resources account for widescreen SMW.

That's just me though. I have actually seen a handful of people experimenting with it already. Maybe a hack or two will happen, at the very least.
It's easily the best thing I've done
So why the empty numb?
I personally think that the way vanilla smw is is perfect. the spawning would be way different, and the effort needed would be too big to sustain a full scale hack
LAYOUT FOOTER:


The handheld NSMBs are the best. 😀 Layout BG by Retronator on Tumblr.


SMW was designed for the SNES's original resolution. Since hacks are based on SMW, they too will mostly be designed for SNES resolution. I would say the realm of fullscreen hacks belongs more with N64.
While it may not be practical, I would personally love to experiment with this patch. By time, we as SMW Hackers may learn to design levels in such a way that they work in widescreen.


YY-CHR > Photoshop.