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Widescreen Hacks?
Forum Index - SMW Hacking - SMW Hacking Discussion - Widescreen Hacks?
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I was just wondering with the advent of widescreen snes hacks, will we gradually begin seeing widescreen SMW hacks moving forward? I ran a test to see if I could edit the SMW widescreen hack in Lunar Magic but it looks like adding the header required for Lunar Magic to work breaks the rom at the moment. I admit that I don't think I know enough about how the widescreen hack works, so I really have no idea how feasible full SMW hacks using the widescreen would be. I for one would love to make use of it however. I was never a big fan of the zoomed out cameras of NSMW(U) or even SMBX but I love the way widescreen looks for SMW. It allows for the player to have more information on screen without it feeling big and empty. Thoughts?




I'M A CHUCKSTER
I'm personally not eager about such a future for two reasons: 1) widescreen is only compatible with one specific build of bsnes afaik, which is a problem specially to hardware players; 2) I'm very comfortable with SMW's screen size, and I actually dislike SMBX's way too expansive camera.

I guess a third one is I can see people incessantly asking for conversions and maintenance of resources with it - I can only speak for myself, but I wouldn't care much about making any of my resources account for widescreen SMW.

That's just me though. I have actually seen a handful of people experimenting with it already. Maybe a hack or two will happen, at the very least.
I personally think that the way vanilla smw is is perfect. the spawning would be way different, and the effort needed would be too big to sustain a full scale hack

--------------------
The handheld NSMBs are the best. šŸ˜€
SMW was designed for the SNES's original resolution. Since hacks are based on SMW, they too will mostly be designed for SNES resolution. I would say the realm of fullscreen hacks belongs more with N64.
While it may not be practical, I would personally love to experiment with this patch. By time, we as SMW Hackers may learn to design levels in such a way that they work in widescreen.




YY-CHR > Photoshop.
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