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How to Change a Level's Palette while playing Said Level?

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Hi, I'm creating a fire and ice level that functions similar to the core stage from Celeste, where the stage becomes cold or hot at the flip of a switch. I'm not the most ASM savvy person by any means, so I was wondering how I would be able to change an entire palette (or multiple palettes) of a level in the middle of playing said level. Perhaps with a lot of custom palette animations tied to a single custom trigger? Thanks for the help in advance.

For reference, this is the kind of effect I'm trying to recreate.
https://www.youtube.com/watch?v=etbgXCe8zuU
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"You're relying on such pitifully boring magic, aren't you?
From now on it's nuclear power. The nuclear age.
"

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Nevermind, I was able to figure this out on my own with minimal difficulty. All I had to do what hook up all of the palette animations I needed using the on/off block trigger. I guess I misjudged the difficulty of the task ahead of me. Thanks for the help anyway.
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"You're relying on such pitifully boring magic, aren't you?
From now on it's nuclear power. The nuclear age.
"