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14th 24hoSMW Contest - Rules et Submissions
Forum Index - Sunken Ghost Ship - Old Contests & Events - 14th 24hoSMW Contest - Rules et Submissions
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Hello, I'm  MarioFanGamer and welcome to...

For anyone not knowing what 24hoSMW is: The goal is to create a level within the next 24 hours under a specific challenge. And the current challenge is...

Resource sets!

The goal is to create a level by focusing on a list of resources and you have to build your level around it.

Now, this might be familiar to you in form of the 11th 24hoSMW but to give it some differences, instead of having five sprite sets with five sprites each, you instead have to chose one resource from three sprite sets as well as one block and one UberASM code from a list.


You must:
  • Read the rules.
  • Submit your entry as a BPS file. Any other format (including but not limited to SMC and IPS) will result in a disqualification as well as a warning if you submit a ROM.
  • Use the included base ROM.
  • Use only one resource from each set.
  • Include a TXT with a list of all resources which you used with your submission.
  • Make sure your level works with SNES9x v1.60 and/or BSNES v115.

You can:
  • Use vanilla sprites.
  • Make your level as long as you want, though it's preferable if you keep it below 500 seconds.
  • Use as many sublevels as you want.
  • Add one secret exit to your level.
  • Add custom graphics how many you want. Furthermore, you can replace each sprite set with your own graphics too.
  • Add custom musics how many you want. Replacing global songs is also possible.
  • Edit the overworld.

You must not:
  • Use no included resource at all or use more than one resource from each set. This includes if you add them for fun and wouldn't affect the level itself and may result in some investigations of your level. Breaking it results in a disqualification. Seriously, you're missing the point of the contest...
  • Submit more than one level. You are allowed to put smaller hubs not unlike Yoshi's House or Top Secret Area and mark them appropriately. Breaking it results in a disqualification.
  • Add any patch as well as blocks, sprites and UberASM codes to the baseROM. This includes overwriting SMW's code with level data with Lunar Magic. Breaking it results in a disqualification.
    We will investigate if something seems off so don't try this.
  • Modify the tools' code (internal or external). Breaking it results in a disqualification.
    Note: The only exception is changing the music in AMK's tweaks.asm but no other changes should be done there.
  • Work with one or more partners. Breaking it results in a disqualification.
  • Submit an already existing level, one which has been created before this contest started. Breaking it results in a disqualification.
  • Reveal your name in an obvious way inside your entry. You can reveal your name outside since the entries get randomised names but the entry itself must be anonymous. Breaking it results in a -1 point penality.
  • Submit an overly difficult or joke level. Breaking it results in a disqualification.


Scoring is split into three categories:
  • Design: 30
    Design is very obvious: Is the level fun, is it rewarding or does it end up frustrating the players?
  • Creativity: 15
    Because of the gimmick, creativity focuses on the resources themselves: How well you have used them, how good are they integrated into your level?
  • Aesthetics: 5
    This one is simple too: Does the level look nice for the eyes, are the graphics inconsistent?
As a result, there are in total 50 points to gather.

The Resource Sets

This is the most important list.

Base ROM

Due to the rules but also to make the gimmick more accessible, I provide you a base ROM with each resource installed. It also has got SA-1, unlimited lives as well as Dynamic Spriteset installed. See the ZIP for more details and make sure to read the instruction manual. It contains information to each resource as well how to use UberASM in this baseROM since you can't normally insert UberASM codes within Lunar Magic.

Download to the base ROM can be found


The top three entries will get

They also receive a gold, silver or bronze trophy (for first, second and third, respectively) while participants get a greeen one:


This thread serves not only as a place for the contest's rules but also is the place where you must submit your entries. Discussions will be removed since they belong to the other thread. If you want to update your entry, please make sure to update your post and not create another.

Submissions are, obviously, open for 24 hours, closing at July 11th at 18:00 UTC.

Have fun!

Edit: Removed the MSU-1 rule since I didn't consider you need a patch as well as a custom build AddmusicK which conflicts with other rules.

Insert generic 24hoSMW excuse: I have work today and tomorrow, so this will have to suffice. Best of luck to everyone, and I hope people have fun! #smrpg{y}

My entry: Spinies on the Moon


I've got mine done! Sub Zero Gravity

Mr. Palmaro my beloved.
Here's my entry!
I hope it doesn't violate the rules.
Illusionary Infrastructure

Resources used:
-Piranha Plants
-Boost Platform
-Spike and Spike Ball
-RBY Blocks and Switches
-Mega Man Vertical Scrolling
Alright, it's quite late at night for me, but here you go, hopefully everything is in order. If something rushed out in a day can be critiqued as if it took several, I think that would be a success in my book. Hazy Linear Cave (minor morning-after update)

The 5 Selections used are in the introduction text box and below:
piranhas, boosters, moles, one-ways, coin life

Port credits: (normally I remember these, oops)
KevinM - Radical Dreamers - dungeon ambience
Teows - Battletoads and Double Dragon - Roper
Here ya go.
Bit to the Future
Suspicious Cave
This stage is a mysterious crystal cave where you die when the number of coins reaches 0.

I am yoshi9429 enjoying Lunar Magic and Touhou Danmakufu ph3 and RPG Maker MV.
Cold Cash Crisis (final version)

Modified some setups in the first half, remade the end of the second half and the end of the level.
Please redownload it if you have already played it.
I don't know but my level is a little difficult for beginners i think.
an odd mount thing


I couldn't find anything to write :| By the way my Youtube channel
My Entry to the 2nd Annual Baserom Level Design Contest

Made in 1h 37m (+ a bit more for testing).
Very special thanks to whoever made the Megaman 2 Scroll UberASM.
Sunset Sunday

Good luck everyone!

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.


It's me, Danny Bananas, the new showrunner.

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Forum Index - Sunken Ghost Ship - Old Contests & Events - 14th 24hoSMW Contest - Rules et Submissions

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