[DOWNLOAD]
(you can also check the GitHub repository here)
tl;dr this is a rewrite of worldpeace's Retry patch in (mostly) UberASM form, which aims at making the patch more compatible with other resources as well as adding additional features.
I've released this during C3, but I'll put it here as well so people can find it more easily (at least until I submit it). I'll also post changes and whatnot. Feel free to use this thread to report feedback, bugs, etc.
Changelog:
Here's the copy-paste of the C3 thread, with a more detailed explanation (thanks FPzero for sending the source to me
)
(you can also check the GitHub repository here)
tl;dr this is a rewrite of worldpeace's Retry patch in (mostly) UberASM form, which aims at making the patch more compatible with other resources as well as adding additional features.
I've released this during C3, but I'll put it here as well so people can find it more easily (at least until I submit it). I'll also post changes and whatnot. Feel free to use this thread to report feedback, bugs, etc.
Changelog:
- v0.5: this version adds a new optional sprite status bar that can replace the vanilla one.
- v0.4.6: clearer custom midways instructions and fix for UberASMTool 2.0 Beta.
- v0.4.5: small fixes and fixed integration with lx5 Powerups.
- v0.4.4: misc. fixes.
- v0.4.3: small misc. fixes and added compatibility with Yoshi Wings levels.
- v0.4.2: fix for pipe entrance inconsistency when dying on Yoshi.
- v0.4.1: improved echo SFX option, increased compatibility robustness with patches/tools when inserted after Retry, added options to disable room cp SFX and to enable/disable midway powerups in different levels.
- v0.4: some new features and fixes.
- v0.3.10: fixed broken respawns in levels with a "No Yoshi" intro.
- v0.3.9: even more fixes.
- v0.3.8: couple of small fixes.
- v0.3.7: additional fixes and added compatibility with "Level Depending on ..." patches.
- v0.3.6: minor fixes and a couple extra features.
- v0.3.5: some misc fixes.
- v0.3.4: couple of bug fixes and couple new settings.
- v0.3.3: some bug fixes and better handling of save data on Game Over.
- v0.3.2: made some small fixes and added an easy way to run level-specific code at the end of every frame.
- v0.3.1: improved the moving cursor option to also work while the prompt's black box is enabled, added an optional button (by default select) to trigger the prompt "Exit" option (even if the exit option is not shown on the screen) and fixed the green star block coin counter not resetting when respawning.
- v0.3: fixed a few bugs related to Yoshi, improved the Retry Prompt GFX routine and added a couple new options for the cursor.
- v0.2.7: fixed a bug that could cause some sprites on screen to disappear on rare occasions while the prompt was active.
- v0.2.6: fixed a bug in layer 2 levels and made infinite lives a sublevel-dependent setting.
- v0.2.5: added support for ObjecTool's Custom Normal Objects alongside Retry's custom midway bars.
- v0.2.4: Fixed bug that would prevent the Game Over music from playing, fixed a compatibility issue with the VWF Dialogues patch and optimized the NMI routine a bit.
- v0.2.3: Fixed a rare issue that could happen with LM v3.0+ and implemented some speed optimizations to the code.
- v0.2.2: Added an option to replace "Mario" with "DEATHS" in the status bar, like the standalone Death Counter patch. Also fixed an issue that caused the level's music to restart when custom codes called $00F606 in consecutive frames.
- v0.2.1: Fixed a bug that caused the prompt's sound effects to not play.
- v0.2: C3 release.
Here's the copy-paste of the C3 thread, with a more detailed explanation (thanks FPzero for sending the source to me
