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Super Mario World - Bowser's Rage by Red2009

File Name: Super Mario World - Bowser's Rage
Submitted: by Red2009
Authors: Red2009
Demo: No
Featured: No
Length: 4 exit(s)
Type: Standard: Normal
Description: Oh no! Bowser kidnapped Princess Peach again. Can Mario and Luigi rescue Princess Peach again?



This is my first Rom Hack, so don't expect too much from this Rom Hack.



The final boss is still the same because this hack was made in Lunar Magic and you can't edit boss fights in Lunar Magic.
Screenshots:
I'll have to reject the hack as it has a few issues that need addressing before it can be accepted.

Starting off the Level Design needs a lot of work as each level is super empty with the same repeated hazards used over and over. Levels feel more like edits than actual new levels.

Speaking of many assets from the original SMW exist such as the Overworld and Yellow Switch Palace level. Even if you use Switches in your hack it's best to edit the palace levels so they aren't exactly the same as the ones found within the original game.

There are a lot of areas in which the player doesn't know what is to be expected such as certain levels needing Yoshi or Switch Blocks to proceed only for these elements to be half way through or near the very end of the level.
You can have it so you need Switches to progress as it's pretty common for progression in hacks however don't have it as a place where the player must die instead of having an option to retry or leave the level.

I also encountered some Sprite Slowdown caused by large amounts of sprites on certain screens. This happens a lot in stages with many chucks that then split into several more chucks.

Overall I see how this is your first hack it just needs a lot of work done it.
I'd start by looking into improving and growing on your current level design as the main issue was the levels felt very samey due to how flat they were as well as the same set-ups been copy and pasted over and over.

I'd also recommend testing each level thoroughly as some of the lava in latter stages can't even hurt you thus making sections a breeze that are supposed to be a challenge.
The main issue I'd say with this hack is just how the levels are designed in that they have a few unfair elements as well as been really short and empty.

I'd take a look in our SMW Hack Section to get some more ideas into what we accept on the site.
Certain levels like "Random Zone" stood out more as it had a good amount of different blocks used rather than sticking to flat ground which is seen in the rest of the levels.