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I have a question about looping custom SM64 music
Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - I have a question about looping custom SM64 music
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Howdy! I just have a question that I would like to know on looping SM64 music.

1. How do I loop music? I am using Anvil Studio and Sequence64 (or Seq64) but I don't know how to loop music. I would like to loop the music where it loops after the intro (so the intro doesn't play again after the first time).

If anyone here can answer this question, then I would really appreciate it ^-^

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I'm a SM64 ROM Hacker.
I do 3D Modeling (beginner) and custom SM64 Music (beginner to intermediate). I want to learn decomp one day!
You have to split the sequence into 2 "sections" (not to be confused with seq64's Sections).

In Anvil Studio's Event List tab, Insert an event into the "Song Properties" Event List. Choose the time where you want the loop (for example 03:01:000), check the "Include Meta events", select an event called "Marker" and type "Section 1" in the text field.

This tells seq64 to separate the sequence into Sections 0 (intro) and 1 (loop).

Then in seq64 on the "Seq" section (should be 1st) you should see 2 groups of "Absolute Chn Ptr" commands and in the end a "Branch Abs Always" command. Put the address of the first Absolute Chn Ptr of the second group into the value of the Branch command. Then it should loop from where you selected.

Sorry for late reply.

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Forum Index - Non-SMW Hacking - Super Mario 64 Hacking - I have a question about looping custom SM64 music

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