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EggFlutter v1.02
Forum Index - Non-SMW Hacking - Yoshi's Island Hacking - EggFlutter v1.02
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Originally posted by Yoshimaster96
Not sure if it'd work with ZMZ or not. Since it's just a GUI change, I'd imagine it wouldn't affect compatibility.


ZMZ runs off the libretro snes9X core, which will need to be updated separately from the standalone emulator to support expanded SuperFX ROMs. The same applies to any other ports or forks of these emulators, which is one of the reasons I recommend including 2MB support.
Even if what you say is true, then I also recommend including 4 MB support if possible. I tested level design and it does work, although I found this weird lottery glitch with the sunflower.
After I designed the middle ring, I went to the right where a chomp rock is. I rolled it to the left for a hidden winged cloud with a flower. I got it, but the chances to obtain the flower depend on the level setup. I either got that flower and it registered or I got it, but didn't add up to the score. Now it works.
I still hope you make it work with SNES9x. bsnes does work, but does have a chance to slow down.
The editor is great and not sure if I chose this version or the next as this might bring a possbility to continue my hack.

So it seems I may have made a major mistake in the v1.0x patch.

Apparently accessing banks $70 and $71 via the ROM pointer is not allowed. bsnes just happens to allow this, which is why it wasn't noticed before. However the Snes9X modification I'm working on correctly does not allow this, and so hacks made with v1.0x won't work on it.

This will be fixed in the v1.1x patch however along with the newly added features, so don't worry. Hacks opened up in the upcoming 1.1x version will be automatically patched to correct the issue.

I'm also working on creating a pull request for both bsnes and Snes9X to add support for extended 8MB SuperFX ROMs, so we'll see where that goes.
 
While I tried something goal ring related, I found another glitch. Look at 9:05 in the video in the link to the right: Here. I tried replicating this with EggFlutter and test it. I got to the end, but when baby Mario was thrown to the next Yoshi. no Yoshi was in sight. It's unusual.
Edit: There's also a problem with level messages. If I edit one, save and then test the level with the new message, the level loads the text and that's it, the level is black from here.
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Forum Index - Non-SMW Hacking - Yoshi's Island Hacking - EggFlutter v1.02

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