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Our Wonderful Planet by ChrisTheAussie

File Name: Our Wonderful Planet
Submitted: by ChrisTheAussie
Authors: ChrisTheAussie
Demo: No
Featured: No
Length: 15 exit(s)
Type: Kaizo: Light
Description: Our Wonderful Planet is a ROM Hack dedicated to my father who passed away.

There a challenging levels each with it's own unique atmosphere and will test your abilities as a player.

There are some kaizo elements such as difficult jumps, trolls, 1-frame jumps and an invisible block... somewhere.

I spent a lot of time working on this and I hope you have as much fun playing it as I did in making it.
Screenshots:
Hey, I went ahead and wrote this up pretty quick since you were interested in getting an update in there.

Since this hack has gone through multiple moderations and frequent updates over the past couple days I urge you to take a bit of time and make sure everything works well before resubmitting next time.

The hack is not able to be completed which is the main reason for the rejection. The yellow blocks in the castle don't fill in making the level impossible.

Aside from the hack not being completable make sure to address the following core values.

* "Kaizo" hacks must strive to avoid exploits which allow sequence-breaking. - There are a lot of ways to skip sections which I will point out later.

* Traps the player in any way, forcing them to wait out the timer or reset - There were a few instances where I was forced to wait or reset.

Minor issues= Small things that should be fixed but not required
Moderate Issues= Mistakes that by themselves don't lead to rejection but can add up and should be fixed.
Major Issues= Big mistakes that can reject a hack outright. Must fix.


=A new adventure=

(Moderate)- You can skip the first Yoshi by doing a normal shell jump
(Minor)- Some corner tiles are using the wrong graphics which allow for cutoff.

=Crossroads=

(Minor)- Can use the green shell to bypass the chuck gate in the second half

(Moderate)- Can jump above the level and fall into the dirt. This is mostly the players fault, but it can still be annoying.

The water section in this level is pretty trivial. Swimming with the black can be tricky, but the rest is just swimming through some tunnels with no real threat.

=Forest Path=

(minor) The bullet at the midway doesn't always spawn the same way, depending on which screen you die on determines its direction.
https://www.smwcentral.net/?p=section&a=details&id=19082 this patch may fix the issue. Make sure to back up your rom before applying.

=Abandoned House=

(minor) You can ride the first eerie to the right and bypass most obstacles, but the obstacles are pretty easy so not sure if its worth fixing.

=Descent=

(Moderate)- In the second half if the player doesn't take the shell/ takes yoshi they can get stuck at the first turnblock for over 300 seconds or reset and lose the midway. This is a really easy mistake to make and I would expect this to happen to many. Since you can wait out the timer its not the worst it could be but should probably be fixed. You can also get stuck where the spring is, but I would think most players wouldn't do that.

=Dusty Trail=

(Moderate) - You can use Yoshi and a shell to sneak into the mole tunnel and skip the entire section.

=Wasteland=

(Moderate) - You can just shell jump and ignore the last Yoshi.

=The Last Stand=

(Major) The Yellow blocks don't activate making the level unbeatable.