File Name: | Super Mario World The Beautifull Evening |
Submitted: | by jesus angel |
Authors: | jesus angel |
Demo: | Yes |
Featured: | No |
Length: | 1 exit(s) |
Type: | Kaizo: Light |
Description: | mario is walking when it is evening, mario must go quickly before is night, so mario needs to avoid spinies and pokeys, this also has a sonic version of this hack i hope you enjoy this hack |
Screenshots: |
Super Mario World The Beautifull Evening by jesus angel
File Name: | Super Mario World The Beautifull Evening |
Submitted: | by jesus angel |
Authors: | jesus angel |
Demo: | Yes |
Featured: | No |
Length: | 1 exit(s) |
Type: | Kaizo: Light |
Description: | mario is walking when it is evening, mario must go quickly before is night, so mario needs to avoid spinies and pokeys, i hope you enjoy this hack |
Screenshots: |
1. The entirety of the level's gimmick relies on the horizontal screen-wrapping ASM. This code, however, has a bug where the player does not interact with sprites during the screen wrap. This causes many of the obstacles to be substantially more difficult then they would without the bug.
2. An overwhelming majority of the drops in the level are "blind". This means that the player is not able to see the bottom and spot their landing from above. They simply have to make an educated guess as to where the spiny will be and hope they are correct. This is generally frowned upon in level design.
3. While there is no rule against submitting single-level hacks, this submission seems to be an update for a previous one-level submission with the same name, although those two levels are completely different. It is my personal recommendation that the maker just put their levels into an actual multi-level hack instead of submitting one level at a time.
This decision was reached after discussion with the kaizo moderation team.