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Graphic Glitch
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Graphic Glitch
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Hello this is probably a small issue but how do i fix this graphic glitch. Im working on level 103 and when i go in the add object window some of the graphics appear glitched out even ones that belong in that particular level, why is this?

Also is there a way to rotate objects like example solid ledges that you walk on to prevent jumping up onto the ledge? im trying to make a tunnel level and have no issues with the walking on the ledges part but i cannot find a top ledge part and im not sure on how to flip just one piece vertically without flipping all the other previous ones at the same time from the 16x16 tile window, so i find myself using stone blocks to make up the top part at the current time. Any suggestions? i normally just copy and paste parts that are already on the level but this particular level doesnt have that piece.
Some objects don't work properly with certain FG/BG indexes. To change the index, #lm{gfxby} this should be able to help you.

And about rotating objects: there is a separate object used for ceilings, though it's not available in some tilesets. In that case, you could use tiles 14D, 14E and 14F using Direct Map16 Access.




YY-CHR > Photoshop.
Ok thanks i will give it a go
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Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Graphic Glitch

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