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Directional Block by EternityLarva
Forum Index - Valley of Bowser - Moderation Questions - Sprites - Directional Block by EternityLarva
Pages: « 1 » Link
File Name: Directional Block
Submitted: by EternityLarva
Authors: EternityLarva
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A solid block, when hit from below, moves a tile in the direction.

You can set the size and 8-directions

request from LateralElemental
exgfx by BlueToad

update v1.01 2021/04/14
-Updated graphics to reduce exgfx space usage.
-Deleted a variable table that is not used.
Screenshots:
Tested With:
-Lunar Magic 3.30
-PIXI 1.32
-bsnes v115
-No More Sprite Tile Limits v1.2.1

The biggest issue is the inconsistent despawning. That's because you have %GetDrawInfo terminate the rest of sprite code before it gets to %SubOffScreen. That could lead to other sprites not spawning at all, since the sprite slots are filled. Either move %SubOffScreen at the very beginning or make graphics code a JSR subroutine.

Minor issue is that horizontal blocks get stuck in the ledges when close, like in the screenshot. Maybe disable ground check for them?



Lastly, I couldn't insert the sprite into SA-1 rom because of branch out of bounds issue. If you want your sprite to be SA-1 compatible, you need to resolve that.
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Forum Index - Valley of Bowser - Moderation Questions - Sprites - Directional Block by EternityLarva

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