oh god i did not think i would get 1st place... thanks. i worked on my entry during university time and i kinda fucked up the organization i had and had to absolutely priorize university again which was tiring... but the result here tells me it was worth it.
Talking a bit about my entry: Cover 50 - Sonic Colors - Aquarium Park Act 1
Yeah, I wasn't expecting someone to guess me since this is the first SFC I enter and my SPC experience, in the public side of things, is very obscure.
Since the start of the year I was thinking about porting this song because it's catchy and when making the calculations for the channel count... surprisingly for a Wii game, not much had to be sacrificed. It also had many awesome effects that could be done on the SNES without much significant loss such as the PWM-esque sound at 0:55. SFC3 was the perfect opportunity to do this and as soon as it started, I started working on my entry. I finished in 1 or 2 weeks and since it was only one entry, I had a lot of time to polish it.
I assisted myself by ripping some samples from the DS version of Sonic Colors, such as (iirc) the sitar at 1:50 and strings at 1:28. Still, I mixed in some effects such as tremolo, panning, surround and panbrello to make the samples sound more unique and not as flat, considering the music kits used for modern music do more than just playing one .wav file at different tuning for each note.
The drum loop comes from its original source (not the game or the DS version). Originally it was the whole sample as a single .brr but I split it up and replaced the parts that sounded similar to save space. The bass was an essential part of the original song, so I improvised ripping a part from the Roland SCVA Modular Bass since that's the more approximate sound I had avaiable, and figuring that by applying surround to one speaker and not for the other, it had that "evolving" feel the original song's bass had.
I replicated the intro keyboard's "gliding" effect by taking 2 samples from the DS version of Sonic Colors: one is a sine keyboard that's actually used, and other is a wave that I think it's unused on the DS version of the song? but was enough to make an effect similar to the one heard in the Wii version, by panning that wave from one side to the other. I did a panbrello effect for the sine keyboard too, to spice it up.
The pianos were something I was careful with: Besides spending a struggling lot of time to get them right as the chords between the DS and Wii versions aren't the same, I used multiple q commands so every individual note had its own volume. I'm a (beginner-intermediate) pianist, and I made it like that so it has a more-realistic feel since it's common that fingers don't touch one key with the same intensity as the other: I think this is more noticeable on the arpeggios at 1:16 and 1:52!
For the lead at 0:11, I was gonna make it with 2 samples to replicate the subtle "flanger"-like effect it has in the Wii version, but I liked more the echo effect it has so I went for that. I added panbrello to where the "flanger" part would kick in though, so it doesn't sound very flat.
The other stuff is typical porting tricks like loops, same sample for cymbal & reverse cymbal, complimenting a sample with an extra channel so its release is smoother, and so on.
I'd like to make this compatible for SMW but for now it can't be feasibly done... You'll see why later. I think that's everything I wanted to share about my entry!
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