I need some help understanding how to properly place the reznor fight on screen. When editing the Reznor Defines file, I can't get the Reznor to spawn where I think he should.
; When editing position values, keep in mind that $10 is equal to a 16x16 tile length. ;
; Also, the "Lo" values define the position within a level screen, while the "Hi" values ;
; define the screen number (the "Right" subscreen in vertical levels corresponds to ;
; XPosHi = $01, while the "Bottom" in horizontal levels corresponds to YPosHi = $01). ;
!CenterXPosLo = $07 ;\ X and Y position of the center of rotation.
!CenterYPosLo = $13 ;| Note that the position in which they're placed in LM defines when they
!CenterXPosHi = $01 ;| will spawn, and then they'll be placed at the position defined here.
!CenterYPosHi = $01 ;/
My understanding of the above (which is clearly wrong) is that the XPosLo and YPosLo are tied to the LM X and Y positions (I.E. tile 7,A on screen 00 should be XPosLo=07 and YPosLo=0A), and the XPosHi and YPosHi should both be set to 00, because the screen in question it the top half of screen 00.
When I use these numbers, Reznor will not spawn anywhere. The only time I've had Reznor spawn was when I set the XPosHi and YPosHi = 1, which forced the Reznor to rotate around tile 10,10 (located on the bottom half of screen 1).
I have a similar problem with the door. It seems to only spawn around tile location 11,11, and only when I have the XPosHi and YPosHi set to 01.
Any help would be very much appreciated.