Banner
Views: 931,820,729
Time:
16 users online: CruelKaizo42, DPBOX, Fryinb, Gamet2004, Green Jerry, Gulaschko, ItsLightning, Julintendo, MANGOMILK, Mapping_bl, MarioSonic4life, Nicoke42,  quietmason,  Sayuri, SFan, Stivi - Guests: 98 - Bots: 188 Users: 52,019 (2,087 active)
Latest: CruelKaizo42
Tip: Pressing Ctrl + Del in Lunar Magic will delete all objects, sprites, and screen exits from the current level.
Not logged in.
Customizable Reznor v1.2 Help
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Customizable Reznor v1.2 Help
Pages: « 1 » Link
I need some help understanding how to properly place the reznor fight on screen. When editing the Reznor Defines file, I can't get the Reznor to spawn where I think he should.

Code
; When editing position values, keep in mind that $10 is equal to a 16x16 tile length.   ;
; Also, the "Lo" values define the position within a level screen, while the "Hi" values ;
; define the screen number (the "Right" subscreen in vertical levels corresponds to      ;
; XPosHi = $01, while the "Bottom" in horizontal levels corresponds to YPosHi = $01).    ;
;========================================================================================;

!CenterXPosLo       =   $07     ;\ X and Y position of the center of rotation.
!CenterYPosLo       =   $13     ;| Note that the position in which they're placed in LM defines when they
!CenterXPosHi       =   $01     ;| will spawn, and then they'll be placed at the position defined here.
!CenterYPosHi       =   $01     ;/


My understanding of the above (which is clearly wrong) is that the XPosLo and YPosLo are tied to the LM X and Y positions (I.E. tile 7,A on screen 00 should be XPosLo=07 and YPosLo=0A), and the XPosHi and YPosHi should both be set to 00, because the screen in question it the top half of screen 00.

When I use these numbers, Reznor will not spawn anywhere. The only time I've had Reznor spawn was when I set the XPosHi and YPosHi = 1, which forced the Reznor to rotate around tile 10,10 (located on the bottom half of screen 1).

I have a similar problem with the door. It seems to only spawn around tile location 11,11, and only when I have the XPosHi and YPosHi set to 01.

Any help would be very much appreciated.
Pages: « 1 » Link
Forum Index - SMW Hacking - SMW Hacking Help - Graphics & Related Topics - Customizable Reznor v1.2 Help

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks