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I Hate Tomatoes!
Forum Index - SMW Hacking - Works in Progress - I Hate Tomatoes!
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From the maker of two contest levels that did not place so well comes I Hate Tomatoes! A Standard: Very Hard(?) experience that will potentially make you want to revoke my ability to express myself through SMW rom hacks. Or maybe you'll like it? I don't know I'm not your mother.

The Story

There is no story. Well at least not in the sense of an overall plot. I can't even commit to writing on my own time I'm not about to bog down this hack with that. But each level on it's own is a self contained story. There's a little message box at the start of each level that has a tiny bit of plot in it, just a little something about the environment of the level. The only thing tying all these individual experiences together is those darn red tomato blocks that are all over the place.


There's no life system. HUD elements will only show up when it is necessary for the level. A block that will make you start big all the time exists, and aside from that no power ups (unless I decide I want them as I'm building this). Every level has a secret exit that is hidden obnoxiously but none are required for progress.

The Levels

Farmer Snifit's Tomato Patch

Since Snifits are so rarely used around here, they have used their free time to learn how to grow tomatoes. Unfortunately, the kind they grow are so spicy touching them will hurt you. Also the Snifits want to shoot you, it's their thing.

Speedrunner's Beach

Have you ever wanted to feel cool like the people who beat Super Mario Bros. in under 5 minutes? Well, you wont even have that long, just 65 Mario Time Units. Perfecting your movements will be the key to getting across the beach before the goal sphere is gone!

66 Kontest Lane

I once had a dream of doing okay at KLDC. That dream died when I got 66th place out of about 70 contestants. This ghost house was built on the burned down remnants of Hazy Halls, but with the added bonus of a Dark Boo who will perpetually chase you.

The Ocean? What Ocean?

There is a distinct difference between a "Water Level" and a "Swimming Level". I would never make someone play a "Swimming Level" because they are just plain not good. "Water Level" elements are good though, so please enjoy some time with some wonderful sea life.

Acquisitive Canyon

That's a big word for greed, because this level requires getting 99 coins to clear it. That's actually a lie because the secret exit requires a different number. I wish Yellow Koopas wouldn't respawn indefinitely because I wanted to put their coin drop to work with the gimmick here. |-O

Cave of Trails

Has anyone found a good use for the coin trail sprite before? That thing kinda sucks. Here's a level about it. Also yes I did completely steal a loving homage to the Mad Thwomp visuals from JUMP1/2. Love it but I'm not married to it, if whoever came up with that wants me to call it off just shoot me a message, I'm friendly.

Richard and the Spring

From one gimmick infringement to two, here is a level with a Fuzzy who has a spring on his head. It's his favorite thing in the whole world and he doesn't want you to stare at it. So just bounce on it instead, he can't stop you.

There will be more levels than these, probably around 15-16 total unless I feel like wrapping this up a lot earlier. Two level names floating in my head right now are Staff Infection and Everything. I'll leave you to imagine what those are about.

When will this be out?

Eventually. I work on it whenever I have free time and inspiration. At the very least once all levels shown here are complete I will release a demo.

Post Scriptum

There are members of the community with tomato as part of their name. This has nothing to do with them, they are nice people. I just don't like the food.
Looking good Mr. Nope, excited to see more


You can see progress on my projects/art on my Twitter!
Can't wait to see how the story of Richard and his spring will unfold. Looks promising from what you have been showing in the SMWC's #showoff channel.
The difficulty seems to be high, but I want to try it
I've enjoyed what you've been showcasing on the Discord so having a nice little thread for it all is nice.
It's just sorta awesome to see the Sprite Stack Gimmicks and things revolving around those Tomato Blocks. Will Fruit & Veg themed Hurt Blocks become the next trend?

Regardless I'll be looking forward to seeing more updates and progress whenever it's ready!

Keep it up Nope! #smrpg{<3}
Thanks for the kind words everyone!

Progress on this is going to slow down a tad because of my participation in a certain contest, but I figure I could reveal some little tweaks and elaborate a bit on other things.

Firstly since the initial post I did some tweaking to some sprites to make them more accurate to official artwork. A very minor thing but it's a nice personal touch as far as I'm concerned.

Next I kinda only glossed over this but there's no life system, which means no goal tape is necessary. That means I could use the goal orb, which has a lot of funny uses (especially with the disassembly). The green one is for the normal exit, the red one is for the secret exit. Speaking of which...

I did mention there are secret exits. They are going to be very well hidden, to the point people may shout "who the hell would ever think to look there or try that?" I hope I get to hear them. They all lead to areas of the level that run in a different direction with the associated gimmick, or sometimes even double down on it. I do plan on having them be permanently opened once you find them, just gotta figure out the best way to do that. They are also not required for progress and wont lead to any shortcuts, existing only to offer the players a little extra challenge should they seek it.

Lastly there's some QoL changes I implemented recently like the retry system but there's no real reason to take screenshots of that.
I do also hate tomatos, the taste and the texture of them is gross.

Jokes aside, this hack looks wonderful! Im probs gonna fail at it, but hey it looks good.

||Bandcamp ||
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