Language…
5 users online: Hateandhatred, Illusca, isaix, NGB, Tanker_Lutz - Guests: 92 - Bots: 110
Users: 67,679 (2,003 active)
Latest user: Saya

Daemon Land Midway Version by Daemontom

File Name: Daemon Land Midway Version
Submitted: by Daemontom
Authors: Daemontom
Demo: Yes
Featured: No
Length: 9 exit(s)
Type: Kaizo: Light
Description: I made some simple built levels. I don't know a lot about custom stuff so the hack might looks a bit old school.

This is the midway version. The original Daemon Land version has no midways and some levels are tighter which makes it more a Kaizo Hard hack I think.

I used a shell patch we know from Sheffy 2 and a cape patch. The basics I would say.

Shoutouts to Katun and the Quack Pack for helping me when I asked a lot of questions. I dedicate the hack to them.

Update: The Ice level was too tight due to the one tile gaps. Now it's more doable. Also the shelljumps in the ghost house are changed. The walls are shorter now which makes the jumps easier. And I filled in platforms in the final level for the blind jumps. The final level itself is now Wendy's castle not the back door of the bowser castle. Because the credits were glitchy.
Screenshots:
GFX in this hack are completely meaningless, there are multiple blocks that look identical but behave differently. I highly recommend making your map16 legible by the player. There are even air tiles in the level that are actually death. It is unreasonable to ask the player to touch every block in the level just to see what it does