Language…
10 users online: autisticsceptile1993, Green, Hateandhatred, Ice Man,  Nanako, noblet0fu, Saela, signature_steve,  sincx, Twin - Guests: 83 - Bots: 107
Users: 67,680 (2,004 active)
Latest user: noblet0fu

Dynasty's Choconilla Seasons Hack by DynastyLobster

File Name: Dynasty's Choconilla Seasons Hack
Submitted: by DynastyLobster
Authors: DynastyLobster
Demo: Yes
Featured: No
Length: 4 exit(s)
Type: Standard: Normal
Description: This is a 4-exit small hack I made back in 2020, it was intended to go on for more than a single world, but I never ended up being able to finish it. (Never even got around to making a custom title screen or intro lol.)

I tried to go for a world theme that wasn't typically done in Mario games, so I went for sort of a seasonal thing.

I greatly apologize for the Iggy fight being broken, I do remember having a boom-boom boss there before, but it doesn't seem to be there, and I have no idea how to fix Iggy. Not to worry though since there's no levels proceeding the castle.
Screenshots:
I had fun playing it, but having a broken final boss is just kinda cruel. I get this is an old hack, but you definitely need to fix the boss and softlock.

Level notes:

* SpikeRoll Treeway
** Some sort of layering problem after hitting the goal tape. Probably because there's no space to walk off to the next screen during the fanfare. Minor issue.
* DireFlower Keep
** As you said, the Iggy fight is completely broken. Maks thinks it's a ram conflict with your hud. Either fix it or replace with the fight with an orb or something.
** There may be some sprite spawning issues around here. Not sure if it's the Spike killing the Para Koopa, but it's definitely odd. Minor issue.
** The softlock that Kaitri pointed out needs to be fixed.