This patch makes it so that you lose all your coins when you get hit, and that you die when you get hit while not having any coins. Compatible with the 3 Digit Coin Counter patch, just check the defines.
4-1-2019: Updated for Asar, and SA-1. The normal and 3 Digit Coin Counter versions have been merged together and can be set in the defines.
07/03/2021: - added hit paralysis (requires a freeram byte) - fixed a slight incompatabilty with AMK - fixed an SFX error when hit by an enemy - added option for a different powerdown system - added optional compatability with sonic shields UberASM
Tags:
coins, lorom, powerdown, sa-1, sonic
Screenshots:
Tested with Asar 1.81, AddmusicK 1.0.8, bsnes v115, Lunar Magic 3.30, SA-1 1.40, Sonic Shields, UberASM Tool 1.4.
The FixedPowerup feature does not work correctly when enabled. The player will start the level with the defined default powerup, but on hit will use the original powerdown system and without regard to the player's coin count.
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