I noticed a sprite in the Generators list called "Swooper death bat ceiling. (use ExGFX)". I thought, hey, that sounds cool, but I don't know how to implement the graphics for it. So...how do I implement graphics for this?
EDIT: Oh yeah, it's sprite 0xE4, in case that matters.
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I think you would have to find it in the game's GFX, and draw over it in YY-CHR. If not, then you would have to MAKE a sprite for it from scratch, then put the ExGFX as SP1, SP2, SP3, or SP4, depending on what the sprite says it is.
(CCCP:~)counterfeit% cat чики-брики.txt Even better than ExGFX, there's a hex fix you can use:
Originally posted by SMWiki
0x17FB8 [AE AE C0 EB] Death Swooper tilemap (change 4th byte to C0 to correct graphics)
Simply open your hack in a hex editor, go to address 17FB8 to find this string, and change EB to C0 as instructed, and save. Of course, it is a "tileset-specific" item so in Super GFX Bypass, make sure you have the correct graphics file (GFX04 in SP4) loaded so it will appear correctly.