It's a Dry Bones that will throw the bones like boomerang. In the defines, I would like to customize the timers of when it throws, when it threathens to throw the bone and etc. Would be nice to be able to determine how many it can throw. The trajectory could be similar to a boomerang bro's projectile, but with slight lower ascension / descend trajectory, going mostly straight and coming back. A bit similar to the Dry Bones that throw bones in arc, so hopefully, shouldn't be too hard to implement.