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Super Mario Nation - Video Demo
Forum Index - Donut Plains - Creation Corner - Super Mario Nation - Video Demo
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Dear Fans and Followers,
I have been a fan of the Super Mario series ever since my parents bought me an NES for Christmas more than 30 years ago. I have always dreamt of building my own Mario game one day. It was a dream that became more feasible after my studies of electrical engineering and computer programming in college.
For the last 5 years, I have created my own Super Mario game engine and level editor. There were ample resources on the Internet that allowed me to create my own version of the Super Mario algorithm. In the coming months, I will try to give as much credit to my sources as possible.
During the pandemic, I have tried to spend my free time on cultivating my video game programming hobby. For the last year, I have revamped my graphics and music and created 20 stages of my new game. For the last month, I have finally created a feature I did not have during my first phase - the overworld map where player selects the levels Mario will enter.
This video shows the first 3 stages of my game. There are still lots of bugs in my game. Heck, if you pay attention, you will be able to find a few in this video. However, with 90 to 95 percent of the game engine finally complete, I will concentrate less on adding new features and more on making gameplay presentable.

P.S. NEED HELP WITH EDITING VIDEO
As you can see, I have a lot of black area in my video on the right side and bottom. I don't know how it got there. Can someone help me get rid of it? I am using Microsoft Gamebar and never had this problem before. Does anyone know of some easy way to "crop" an area of the video so that I only see the video section and get rid of the black section and status bar and menu bar? I would prefer some method that is free, does not require a download, and will not load any adware or malware on my computer.


A video with the black borders removed.

Here are some of the credits for graphics and music.

Graphics:
Mario and Luigi transformations - AwesomeZack
Yoshi - A. J. Nitro
Backgrounds and Foregrounds - SuperSludgeBros, Valtteri, Evan F
Animated Tiles - Shikaternia
Enemies - Ton, AwesomeZack
Hammer Bros (not seen yet) - GeoShi
Koopalings - Sunsoft Dev

Music
World 1 - Grassland - Dave Phaneuf
Super Mario Underground Theme - Matthew Collinson
Airship Theme - Jay Reichard

If you see any of your work here, please let me know in the comments below so I can give you credit. Do not behave like a rude douchebag. I didn't keep track of all of the graphics and music I downloaded over the years.

If you have any suggestions for making this game better, please also put something in the comments. Once again, do not behave like a jerk. This game took me 5 years to make and I know that there are a lot of bugs and incomplete features.


A new upload after I came back from vacation.

This video shows the 3 stages from the first world of my game. There are still lots of bugs in my game. Heck, if you pay attention, you will be able to find a few in this video, including a very unacceptable bug with Mario falling through the floor in a bonus stage.


This video shows the first 4 stages from the second world of my game, Mushroom Mountains. There are still lots of bugs in my game. Check out the Windy Woods to see a few cosmetic ones. Although I have to feel glad that I fixed the bug of Mario falling through the floor when he is on a donut lift.

World 2-1 Vineyard Valley
World 2-2 Ricochet Rock Range (Enjoy the Blue Yoshi. He took me two weeks to code).
World 2-3 Pipe Dream (I know I didn't show the regular exit. I needed two game plays in order to show all gems and when it was over, I just wanted to go to the next stage.)
World 2-4 Windy Woods (A toughie, especially if you want to get all the gems. If you want to comment about the bugs, please be polite about it.)


This video shows the second 4 stages from the second world of my game, Mushroom Mountains. Enjoy the Ghost House and Hammer Suit. They took a month to code. Check out Stone Block Smash for an example of experimental (and flawed) stage design.

World 2-G Haunted Catacombs
World 2-5 A Game of Tag
World 2-6 Stone Block Smash
World 2-7 Curiosity Cliffs


World 3 Punchbowl Sea
World 3-1 Blooper's Reef
World 3-2 Dolphin School
World 3-3 Sewer Sludge
World 3-G Sunken Ship

This video shows the first 4 stages from the third world of my game, the Punch Bowl Sea. Check on Red Yoshi, who can breathe fire.


This video shows the first 3 stages from the fourth world of my game, the Mirage Desert. I was deeply influenced by the Forest of Illusion from Super Mario World. Every stage in this world will have two exits. I used a lot of elements from Doki Doki Panic / Super Mario Bros 2 such as quicksand, spikes, the Cobrats, and the backgrounds from the SNES remake. I also recreated the Fire Snakes and the Angry Sun. Speaking about the Angry Sun, why didn't he appear in the New Super Mario series? Nintendo should have reused that gimmick.



This video shows the first 3 stages from the fifth world of my game, the Ice Cream Mountains. I wanted to get this winter themed video out before the end of the winter season. I know I kept dying in the first stage, due to my being tired last night. Note that Mario will slide down any icy slopes automatically. I hope I am not abusing Lakitu. Enjoy the Holiday music theme and the Penguin suit.
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Forum Index - Donut Plains - Creation Corner - Super Mario Nation - Video Demo

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