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Super Mario World: A Super Mario Adventure 1 Remastered

Standard: Easy

HELLO!
Did you miss me? I'm back, for the 3rd time now. Again, I'm here announce new project I've been working on for little while now, and I'm looking for some testers!

Adventure 1 Remastered!

I've been working on a remastered venison of the first game in 'Super Mario Adventure' series, and this will soon be the best way to play this hack. #smw{B)}

I'm going to list some of the bigger changes and show comparisons between the current version (V3.0) and the Remaster. If you just wanna play, the download is right here.

MARIO
WARNING: This Project is still very unfinished, so expect to see some glitches.

Last updated level: Brownie Hills #1
Updated Exits: 35

Comparisons
Left is old, right is new.

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So, what ya think? I think there some pretty drastic differences, don't you? Lets list some.

Changes

-Brighter colors and enhanced GFX
-New HMDA and Parallax effects.
-Gave small Mario his hat back.
-Added Airspin from Adventure 3.
-Added Spinjump changes from Adventure 2.
-Added unique wall jump sprites for both players.
-Fixed all Yellows being a ugly brown color.
-Luigi, he's been given new sprites, he'll also show up in cutscenes, and press R on the Overworld map to switch between him and Mario. Which is a plus.

-New Levels, 3 of them, 2 of them being unused beta levels! More coming soon!

-Expanded existing levels.
-Added multiple midway's for levels that needed them.
-'Blue Forest' has been given a 2nd exit.
-Overworld maps are now in """"widescreen.""""
-Starmen make you super speedy!
-Longjumps send you at way faster speeds.
-Removed U-Jump.
-Removed flutter jump.
-Removed SMB3 Dash timer.
-Based and Upgraded overworld. (Event paths coming soon!)
-Switch and Castles now crumble and press.
-Re-edition of unused content.

And so, so, SO much more!

Things going unchanged
Things I'm not going to change.

-Spelling errors. Why? Because it's funny.
-Level skips.
-Any problems with Sprites, Music or Blocks. I sadly don't have the original files for Adventure 1 anymore, so really can't change these parts of the hack.

Goals

My goals for this remaster is to fix all of the major problems with Adventure 1 and giving the hack a new coat of paint. To make it more in line with the quality of its sequels and any other future projects I make.

Aka, make a GOOD hack into a GREAT hack, because looking back, Adventure 1 really isn't that great...

So yeah, that about it for now, have fun testing!
On the run.
Welcome back, how long has it been now? 25 days? Oops. Gotta make a post before this gets closed!

Demo 2: Brownie Hills
Download.





Brownie Hills! The 6th World of Adventure 1 a world where its fall all the time. Don't try to eat the ground though, it's not made of actual brownies!#smw{9.9}

Updates/Fixes.
-Brownie Hills is done!
-Changed Big Koopa sprites.
-New Level, Brownie Mountain!

-You can now play Mario's House!
-ALL Levels now have 5 Luigi Coins.
-P-Balloon changes.
-All levels now have unique level names.
-Updated credits, you can play it in Mario's House!
-improved Yoshi's house
-improved 'Lake of Dreams'
-Add more message boxes in World 1
-Completely redid World 2's Green Hill level.

-Added full working Overworld events.
-You save the game with SELCET now, not start.
-You can move the camera around on the main map!
-Updated intro.
-Fixed broken titles at the start of Deep Dark Caverns.
-Fixed Weege Coin in Classic Hills #1
-Fixed World 4's & 5's castles not having updated cutscenes.
-Fixed some messed up parallax in Switches and some levels.
-Fixed Switches NOT giving an exit.
-Blue blocks no longer give Yossys.

TO DO:
-Get done with World 7.
-Update after castle cutscenes.
-Make it so Luigi Coins save after level completion.
-Add a new Ghost House level for World 5.

Have fun!
On the run.

Standard: Easy