Things I have learned
How to import blocks & sprites
Way more about gfx & map16
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So I've finished the first draft of the first level to a place where I'm fairly happy with it being a fun, easy intro and been working on two other levels, one of which I love (but sent me into a spiral of misunderstanding with MAP16) and one which I hate (but it may be saveable... or it might just end up in the trash.
Level 1
1st version finished, it looks like this now:

Level 2
Not necessarily going to be the second level but second wip. This is the one I hate and have left on the side at the moment. It's based around sumo bros and a disco shell ride... but honestly it looks odd and it's janky as all hell at the moment. Some pics:
Level 3
This level is going a long well, it's only about 50% done but I'm liking the Rex gimmick. It uses the Rex Manipulation block from the site, huge thanks for that.
I did have some real troubles with my conceptualizing how exgfx, the slots and MAP16 all work together whilst importing the background on this one which led to me burning a copy of the level and going back to a backup... def need a better understanding there.
So here's how it looks atm:


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