Tip: When making your overworld, mix the terrain up! Add decorations to the overworld. Don't leave large empty grass or sea regions. As an example, angled land and multiple colors look much more interesting than square land and flat, plain colors.
Hello, today I was watching a streamer playing my hack and they made a good point, it was as followed “how come some hacks can get away with softlocks while others can’t, i mean this hack got rejected, gpw2 has a softlock riff world 2 does” and that is a valid point and hell in riff world 2 you can’t start select, if you guys wanna enforce this rule so badly then please be consistent with it thank you.
I thought softlocks were forbidden in kaizo since day one?
Regardless, they weren't as enforced because, as far as I can tell, big majority of people played kaizo with savestates, so softlocks weren't seen as a big issue. I'm wildly sure that, with the advent of Kaizo: Light (and subsequent hacks being played/streamed with RTA and whatnot), some cases slipped past the radar. My suggestion? A footnote next to the anti-softlock rule encompassing that difficulty setting and exempting Kaizo: Hard. That way, it avoids confusion and frustration between us players.
Ok so, let's start with the fact that many softlocks (that are not intended) slip through moderation because often finding all of them is problematic or straight up impossible. It would take ages to go through a hack and try to find all of the possible softlocks (e.g. I missed 2 softlocks when I first moderated JUMP1/2), moderators are volunteers and cannot devote all of their time to SMWC.
As for intentional softlocks, I think they are fine as long as they have a very small timer (for example, I remember a hack having an intentional softlock that only had a 15ish in-game seconds timer), I know that there are some hacks which have intentional softlocks that make you wait a full big timer but those are either old or simply hastily approved without thinking that much about it, that's simply our fault, yep, happens.
Going forward we will try to enforce this rule better and more consistently, as we did in this case, however I will ask if you could word your posts in a less passive-aggressive way.
Sometimes unexpected effects can happen only when you play a level in a specific way. For example, when I played, I never encountered the softlock in the elevator level, as the left Chuck always ended up sitting in the wall and kicking a football through it, allowing Mario to die without any issues.
Because of that, softlocks can slip out because you may not realize that playing a section in a slightly different way can actually heavy affect how the level may work later. I believe that can be a common problem when playing non-linear hacks.
Yeah that’s true as well, maybe there could be a rule that says this, softlocks are acceptable as long as there’s a short timer less than 100 game seconds where the softlock happens or it’s allowed if you can start select.
I never said mean thought, you weren't mean, I said passive-aggressive, which is very different. Although I find it interesting that out of all that I wrote you chose to reply only to the last statement.
I usually reply to the latest replies, but I shall reply to what you said, yes it would be impossible to do what you came up with, maybe softlocks should be allowed as long as it’s kept at 1 per hack or or if the timer is under 100 game seconds maybe something else, I’m sure we can come up with an agreement, and yes I’m passive aggressive it’s just that I haven’t gone to seek help for it.
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No softlocks are not a good solution or punishment for traps but if they are manageable as stated above, level having about 15 sec to wait, they could pass moderation. We are not going to go out of our way to define what is acceptable or not and on average a softlock will be a rejection reason.
Since this thread has served its purpose and the OP is intentionally being passive-aggressive the thread will be closed to not cultivate drama.