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16x16 one-way missing half

Im trying to insert the 16x16 one-way graphics by Westslasher2, but only the left/right one-way graphics show up. The up/down one-way do not show up in the 8x8 editor. However, in the sample level everything shows up fine. Any ideas?
The small one-way gates are set in such a way that their animations are split in two slots and you seem to have copied only slot 0 (horizontal one-way GFX) but not slot 1 (vertical one-way GFX). You can use the copy and paste all feature so you won't miss any animations again.
Sorry, I’m not sure what you mean. Am I copying something from the 8x8 editor? Or 8x8 tile selector? And what is the copy all command? I usually just use the GFX bypass, select the correct graphics file, and import the map16 file. In this case there is only one ExGFX file to be inserted into the animated slot. Im not sure what you mean by slot 0 and slot 1. Sorry, hopefully these questions aren’t annoying. I’m trying to learn some basics that somehow I missed even though I’ve released my first hack.
Slots 0 and 1 pertain to the ExAnimation slots with frames for a specific animation, level and global. Those blocks have more than one slot because they were rotated 90 degrees, and as such, their animations are different. The sample level already comes with the slots just so you don't have to manually set them up.

Open the sample level and click in Copy All Slots and then Paste All Slots while in #lm{exan} (or #lm{aniset} if you want them to be global). That is what MFG is talking about.
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Ohh ok. Thank you very much!