Name : Kihunter
From Metroid Fusion. The flying and hopping bugs from Sector 2 (TRO) of the habitat environments.
Type: Sprite
Description: They come in two types: Flying and Ground. The flying ones will float horizontally patrolling an area. They may choose to chase you for a while or attempt to just fly straight for your position. If jumped on, they lose their wings and turn into the ground variant. If an extra bit is set, it may fire a projectile occationally. A second extra bit determining what sprite it fires.
The ground ones will hop about left or right and randomly fire projectiles at the player.
The Extra Byte should determine if it's ground or flying. x2 for Ground variant, x3 for Flying variant.
References:

Notes:
Normally I usually provide a graphics file, however because of the very low probability of an ASM Request being fulfilled, I have chosen to omit putting together a graphics file until somebody comes along to fulfill the request.
This being said, upon somebody taking the request, I will immediately upon knowledge provide a .bin file as well as Tilemap information, XOffsets and YOffsets, saving the asm writer the effort and trouble of putting together the graphical appearance.
From Metroid Fusion. The flying and hopping bugs from Sector 2 (TRO) of the habitat environments.
Type: Sprite
Description: They come in two types: Flying and Ground. The flying ones will float horizontally patrolling an area. They may choose to chase you for a while or attempt to just fly straight for your position. If jumped on, they lose their wings and turn into the ground variant. If an extra bit is set, it may fire a projectile occationally. A second extra bit determining what sprite it fires.
The ground ones will hop about left or right and randomly fire projectiles at the player.
The Extra Byte should determine if it's ground or flying. x2 for Ground variant, x3 for Flying variant.
References:

Notes:
Normally I usually provide a graphics file, however because of the very low probability of an ASM Request being fulfilled, I have chosen to omit putting together a graphics file until somebody comes along to fulfill the request.
This being said, upon somebody taking the request, I will immediately upon knowledge provide a .bin file as well as Tilemap information, XOffsets and YOffsets, saving the asm writer the effort and trouble of putting together the graphical appearance.