Banner
Views: 992,547,483
Time:
18 users online: ageVerrly, ASMagician Maks, BanzaiChuck, Bonobi, gui, HamOfJustice, Kaio Henrique, LeumMuel, mariofreak4500, Nirv,  NopeContest, Pancake001,  quietmason, Random Internet Name,  Segment1Zone2, ShadowBoxer_Sandshrew, snomangaming, Steamed_Hams - Guests: 83 - Bots: 167 Users: 54,439 (2,080 active)
Latest: ExelD
Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits or SA-1 patches should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.
Not logged in.
Metroid Fusion: Kihunter
Forum Index - SMW Hacking - Requests - Archived Requests - Metroid Fusion: Kihunter
Tags:
Pages: « 1 » Link
Name : Kihunter
From Metroid Fusion. The flying and hopping bugs from Sector 2 (TRO) of the habitat environments.

Type: Sprite

Description: They come in two types: Flying and Ground. The flying ones will float horizontally patrolling an area. They may choose to chase you for a while or attempt to just fly straight for your position. If jumped on, they lose their wings and turn into the ground variant. If an extra bit is set, it may fire a projectile occationally. A second extra bit determining what sprite it fires.

The ground ones will hop about left or right and randomly fire projectiles at the player.

The Extra Byte should determine if it's ground or flying. x2 for Ground variant, x3 for Flying variant.

References:


Notes:
Normally I usually provide a graphics file, however because of the very low probability of an ASM Request being fulfilled, I have chosen to omit putting together a graphics file until somebody comes along to fulfill the request.

This being said, upon somebody taking the request, I will immediately upon knowledge provide a .bin file as well as Tilemap information, XOffsets and YOffsets, saving the asm writer the effort and trouble of putting together the graphical appearance.
Right now, I'm buisy with other stuff (particularly hackjam) so I can't help out yet. Nonetheless, I still support the idea of the Kihunter.

Originally posted by Skewer
This being said, upon somebody taking the request, I will immediately upon knowledge provide a .bin file as well as Tilemap information, XOffsets and YOffsets, saving the asm writer the effort and trouble of putting together the graphical appearance.

Oh, really? That's interesting.
Yeah, I at least have enough knowledge to put together the tables, properties, etc, so all the ASM'er would really need to do is just code the actual function of the sprite and a graphics routine to utilize said TILEMAP, XOFFSET, YOFFSET, PROP tables.
I am also in support of seeing Kihunters be created.

--------------------
On Pixel Art Requests: I generally do not accept work unless I either have the time, if I see your project worth my time to contribute towards, and that is usually me doing the approaching to you on that.
-I also do not accept speculative work as I do have various art I made on-hand with me.
-I am more receptive to equivalent exchange of resources in which case, you can DM me wherever I have an active presence on for the details.
-Other times I'm availible for your project is C3 request threads I may run.




Your request has been automatically canceled and archived as it is older than 30 days and has not been claimed. More information on why this happens can be found here.

Please feel free to re-request it again by making a new thread, or request something else.
Pages: « 1 » Link
Forum Index - SMW Hacking - Requests - Archived Requests - Metroid Fusion: Kihunter

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks