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SMB1/2j Axe block and Castle end messages
Forum Index - SMW Hacking - Requests - Archived Requests - SMB1/2j Axe block and Castle end messages
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Super Mario Bros. 1/2j(The Lost Levels) Axe Block and Castle end messages

Block for Axe, Patch and Sprite for the castle messages, and UberASM for stopping player at the Princess/Toad's position. (Note: the request can change types anytime.)

All the things you need to make a Super Mario Bros. style Castle Clear Message, Except the Princess/Toad sprite, which should be optional!

Normal Castle win (Levels 1-7 in SMB1/2j, also Levels A-C in 2j)
SMB1 Ending (World 8)
SMB2j Ending (World 8,9,D)
Tileset GFX for Castle (Minimalized for reference)
Spriteset GFX (Optional for making Princess/Toad.)
Is this too complex anyone? or is this possible for anyone to do?

I'd love to see a working version of this, Especially in SMW!!!

A Reference to this is also in Mario vs. the Police 2, by the way!
Your request has been automatically canceled and archived as it is older than 30 days and has not been claimed. More information on why this happens can be found here.

Please feel free to re-request it again by making a new thread, or request something else.
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Forum Index - SMW Hacking - Requests - Archived Requests - SMB1/2j Axe block and Castle end messages

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