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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex editing. See $0584DB and $0584E2 in the ROM map.
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$7E0F30 by System
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0F30 by System
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Address Length Type Description Submitter
$7E0F30 1 byte Counter Timer frame counter. When this address reaches #$00, one second is subtracted from SMW's timer, after which this address is set to #$28. This means that a SMW second is only 40 frames - in NTSC (60Hz), three SMW seconds = two real seconds System
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Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E0F30 by System

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