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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Mario can be hurt by any enemy while underwater (SMB1)
Forum Index - SMW Hacking - Requests - Archived Requests - Mario can be hurt by any enemy while underwater (SMB1)
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Name:
Mario can be hurt by any enemy while underwater

Type:
UberASM

Description:
Mario can be hurt by any enemy while underwater. This appeared in Super Mario Bros and Super Mario Bros Lost Levels.

Example: Bloopers hurt while underwater but not on air.

References
Perhaps this video:

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Forum Index - SMW Hacking - Requests - Archived Requests - Mario can be hurt by any enemy while underwater (SMB1)

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