File Name: | A Very Super Mario World |
Submitted: | by SchwerMuta |
Obsoletes: | A Very Super Mario World |
Authors: | SchwerMuta |
Demo: | No |
Featured: | No |
Length: | 120 exit(s) |
Type: | Standard: Hard |
Description: | Super Mario World has been around since my child hood. Super Mario Bros. 1 was my very first video game and I grew up on Super Mario Bros 3 and thought it was the best thing ever. I really don't remember when I first played Super Mario World but it wasn't until a long, long while after I played Super Mario Bros 3 (at that point I already had Super Mario All Stars) However, probably over a decade later after having played it, I'm still playing it, and still loving it. I don't think I'll ever outgrow classic Mario platforming. That's probably why I liked SMW hacks so much. I'd play a ton of them, even long after normal people likely would have gotten bored since a lot of hacks are still basically Super Mario World. I've made no attempt to really set myself apart to that end, because when it comes down to it, that's what I'm here for; classic Mario platforming. Back during a time when we were actually excited to rescue the Princess again. Back during a time when we could separate levels by world and the levels told you what world they belonged to. Back during a time where there weren't any funky control gimmicks, weird goals or anything that distracted you from the overall feel that it was a Mario game, nothing more, nothing less. Just straight up run, jump, shoot fireballs, swing your cape, stomp on enemies and stuff like that. I've made this hack with that in mind, it's nothing but classic Mario platforming. Don't expect anything flashy, both on part of that and on part of my general inexperience and laziness in hacking. There are eight primary worlds, an extra world, a star world that connects various places, and a special, secret world that will test your mettle (and patience.) The goal of every level is to reach the end, and possibly fight a boss such as a koopaling once you do. Many levels have secret exits that are usually opened by taking a key to a keyhole, as per usual Super Mario World fare. There's many features and gimmicks to many levels, but the feeling of classic Mario platforming typically stays the same. The story is always the same; Mario goes on an adventure to save his friends and the Princess from the evil King Bowser, and along the way jumps, shoots and even flies through the land in search of the castles controlled by Bowser's underlings. 2021 Edit: Fixes a save issue and Bandit's Way. |
Tags: | asm, bosses, exgfx, huge level, music, traditional |
Screenshots: |
Another big issue in Distant Land 6- If you enter the pipe in the vertical room small or while ducking it sends you into an infinite bonus game causing you to reset (or start select if you beat the other exit)
Other small stuff I found:
Distant Land 4- There is a message block with nothing inside.
There are two levels named Padloch Plains 1
Padloch Plains 2- You can skip doing the shell escort by just running to the end and then just scrolling the koopa off screen.