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Super Mario Bros. For Lost Players
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central HackJam - Super Mario Bros. For Lost Players
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After a hard day's work, Mario falls into a blissful sleep... where he encounters familiar worlds merging and transforming into each other. This dream is looking to be quite unusual.

download (v1.1)
There are no longer 2 BPS files. You can now choose in-game if you want to play with infinite lives or without.
**Judges must play NORMAL MODE and not HARD MODE.

Our team:
lolyoshi
Truxton
rextep
Adam
beasteye89 [from romhacking.net]

Thanks to our people = you know who you are, testers and such. Enjoy our terrible experiment.

~ Cheers, SMWG Team.
Ooh, sounds intriguing! From the team and title screen alone, I can already tell this will likely be a neat All-Stars/Lost Levels-inspired experience.

Good luck have fun!

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What is a Lunar Magic, and can I eat it?
It is completed!

download (v1.1)
There are no longer 2 BPS files. You can now choose in-game if you want to play with infinite lives or without.
**Judges must play NORMAL MODE and not HARD MODE.

Thank you so much everyone, hope you enjoy our terrible experiment.
Just an fyi, please keep the standard/kaizo (I believe this one was standard) tag also when marking your entry as completed. You can select multiple tags using the control key.

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Knowing what you all are capable of over there on SMWG team and what this title card is invoking, this one should be interesting. #smrpg{cool}
Thanks to the deadline extension, we were able to update the entry to fix some oversight. There might be some visual bugs on console which we couldn't fix, but we highly recommend redownloading.
download (v1.1)
There are no longer 2 BPS files. You can now choose in-game if you want to play with infinite lives or without.
**Judges must play NORMAL MODE and not HARD MODE.
it's good
This hack was actually REALLY impressive. I would've just been impressed with just one world, but you went about and made an entire 9 world Mario hack here. The physics at first were kinda uncomfortable because I went in expecting SMW physics, but once I got used to them, the hack became absolute fire. Great work, and good luck!!

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Currently working on:
Super Kekcroc World 4 (lol jk)
I just finished the second world and wanted to share my thoughts about the hack.
What an experience. This is a return to my childhood. As someone who barely play romhacks, it is a delight to discover every bit of a hack.

I was curious why you didn't provided more screenshots of the hack and I'm glad you took this decision. As soon as the first level started I was amazed. The fact
you took various backgrounds/musics from various video game universes (especially for the first world since I grew with this particular universe in my childhood)
brings a new perspective on the traditional level design.

I also had to say that
integrating elements from SMW (slopes as well as various SMW sprites) into a pure SMB level design
is, without any doubt, a tour de force. I had to see it in action to believe it can work, and you clearly succeeded. Well done.

I had some difficulties with the physics at the start, but I find them now pretty fun to master and the hack would be very trivial without them. My only complaint would be the time limit being a bit too strict (I don't really remember if it was easy to get a TIME OUT in the original game), but this is not a big deal considering the levels are pretty short (at least now, I still have to beat the rest of the hack lol).

Thank you so much for creating this terrible experiment.
Pages: « 1 » Link
Forum Index - Sunken Ghost Ship - Old Contests & Events - SMW Central HackJam - Super Mario Bros. For Lost Players

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