Basically, I want an UberASM code that allows the user to filter Yoshi in the level(s) the code is applied in. However,
Yoshi must come back to the OW if the player dies in, exits, or beats such levels with him, akin to the no-Yoshi intros. I mainly want this so that I can filter Yoshi at the checkpoint when
this block is used. I tried finding a workaround for this issue but I was unsuccessful.

If anyone makes this, I will appreciate it! Thanks!
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