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SM & TSOD

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Thats right Super Mario and the Staff of Dreams... again.
Please note that most of the screens are outdated. :/
I disabled th layout because transparent screens are annoying. :P

Edit: I fixed many of the probelms with the OW, and pirhana stems are now green. The green turnblocks were placeholder GFX.

Photo Sharing and Video Hosting at Photobucket

Edit: Removed old out of date screens, so there would be less confusion.
Looks nice and fun. I see no problems except for minor overworld details (overworld looks excelent.) What do the green turn blocks do?
I already fixed most of the problems with the OW. The green turn blocks were placeholder GFX for elevator blocks, but I have thier GFX now. Like I said most of the screens are outdated.
HEY,LISTEN



All I see wrong are missing "corner shading tiles" and stuff, but other than that, I really like your mountain style OW. It's better than using the highly overused island style >_> And in your first and second screen, I like the way you used the tiles. People don't seem to do that much <_<



Amazing Overworld D:.
Pirahna Plants with red stem = NO
Use ExGFX or get the fix BMF made.

HoleNet.info

Once again, outdated screens. -_- Goes to edit first post.
Is the 3-up moon supposed to replace the spotlight? I think it looks cool.
HEY,LISTEN



If the Blue moon actually sparkles and stuff, that'll be awesome =D And also, red stem (which your probably already fixing or did), and the side way Piranha graphics don't mix with the classic. Maybe rotate the sideways' head and use it on the class Piranha Plant?



DUDE, THE OW IS AWESOME!!!!!!!!

also, how do you take one big picture like that?
<TLMB> I use YY-CHR to edit DNA
The Print Screen key in Lunar Magic. Duh. -_-
Well, I decided to use custom music. I will probably try to porrt my own music, but I'm betting I will use mostly the ones S.N.N. alerady made. -_- I already reinserted my sprites, reapllied my patches, blah, blah, blah. Looking over my levels I realized the weren't all that good. :/ So I'm redoing my first level but its still in-progress. Finally, screens! :D

1-1: Pipe Valley
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I'm trying to make my levels less linear, but sometimes its hard to capture that in screens. :/
Photo Sharing and Video Hosting at Photobucket
How do I get up there?
Photo Sharing and Video Hosting at Photobucket
Grow a vine of course!

Also, if you hadn't noticed, I'm using SMB3 pipes, because the SMW ones are ugly in my opinion.

I might post a video if I get up to it, so I can get an opinion on my level design.

And this goes without saying, but, comments are much appreciated!

Edit: Yuck, it seems that once I go to put in more music it won't work because of sprites. I guess I just finish up the hack, then transfer everything to another rom with the music I want. >_<

Looks really good.
Kawaii !!


I always liked this hack. It looks good, just as it did when you first showed pictures of it. I'm still a fan of your very unique overworld.
Originally posted by Dispari Scuro
I'm still a fan of your very unique overworld.

Thanks, I'm really satisfied with my overworld, particularily because it isn't a bunch of islands, which oh so many OWs are. I find it more difficult to make island OWs myself. Although, I'm not too content with my sub worlds, probably because I don't have as much room to work with. :/

Edit: If you guys ever get curious about what I've done recently on this, just check the box on the right side of my posts! :D

Edit of importance: Movie! Youtube is overrated so I embedded it in flash. Quality suffered though, and it has mono sound. Not 56K friendly!

<object width="256" height="224">
<param name="movie" value="http://home.comcast.net/~alexpa93/pipeValley.swf">
<embed src="http://home.comcast.net/~alexpa93/pipeValley.swf" width="256" height="224">
</embed>
</object>


If needed I'll provide a link instead, but it shouldn't slow stuff down too much.

Unexpected end tag (</embed>) at 956, expected </center>
Unexpected end tag (</object>) at 967, expected </center>
I never would've thought to use the Rainbow Road music there, but it ends up fitting very well. The level looks excellent, it has a few puzzles and seems very polished. Keep up the good work!
That movie looks pretty good, nice job. I like the Star Coin idea - thumbs up on the graphics. You seem to have a knack for it.

Going to be a grammar Nazi for a second though - in the second message - the second message box says "Sometimes there is coins..." .. it should say "Sometimes there are coins.."

Other then that, nice work.
Looks great. Good level design. It's very non-linear, as was your goal.

I am sort of sad that you have the flying dragon coin working already and can show it off already. Now people will think I copied the idea from you. >=p
Originally posted by Supertails
I never would've thought to use the Rainbow Road music there, but it ends up fitting very well.

Meh, none of the music is final because once I insert music then sprites I can't tweak/add tracks. So I'll just finsh my demo the move it to a ROM with the music I want. Although I do like how the music fits here.

Originally posted by S.N.N.
thumbs up on the graphics. You seem to have a knack for it.

Thanks, I think my graphics are good. I stink when it comes to making graphics bigger than 16x16 though. XD

Originally posted by Dispari Scuro
I am sort of sad that you have the flying dragon coin working already and can show it off already. Now people will think I copied the idea from you. >=p

Sorry, hadn't thought of that. The information was public, so I just went and used it. Can't blame me for that.
It's fine, and it was public. If anything it belongs to mikeyk. Still, it's like being beaten to the patent office. =p
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