Hi everyone!
I'm working on a particular level, where I want Mario's Palette to change according to the On/Off status (or any other trigger that would work). I'm trying to use "Type: Palette" and "Trigger: ON/OFF".
From what I've learned, I normally can only change Mario's palette for every single level.
Are there anyway that I could go around that restriction?
----edit----
I figured I should explain better.
I'm using a Celeste Dash UberASM Patch that I made.
I want Mario's clothes to be red when Mario can Dash, and to be blue when he can't.
tldr: I want Mario's palette to change with a trigger using ExAnimation. Is there a way?
I'm working on a particular level, where I want Mario's Palette to change according to the On/Off status (or any other trigger that would work). I'm trying to use "Type: Palette" and "Trigger: ON/OFF".
From what I've learned, I normally can only change Mario's palette for every single level.
Are there anyway that I could go around that restriction?
----edit----
I figured I should explain better.
I'm using a Celeste Dash UberASM Patch that I made.
I want Mario's clothes to be red when Mario can Dash, and to be blue when he can't.
tldr: I want Mario's palette to change with a trigger using ExAnimation. Is there a way?