Mario + Animated Tile ExGFX v3
An update to this patch
I'd like the patch to handle the graphics separately and gives the options to toggle which to use. Should be compatible with the separate Luigi GFX (it currently make the game use GFX32 again despite me skipping over the code and doing a lot of edits to it). This is mainly why I'm making the request is just to make it work with that patch. Please no hacky solutions that break other major tools (such as pixi, bc that's what the current sa1 version does).
To add a bit, I'd really appreciate if this could be done before C3 as its for a current project.