I Hate Tomatoes! has been described by rom hack scholars and laymans as hybrid Standard/Kaizo hack. If you don't like Kaizo Butts, this may not be for you. Though if you are willing to venture outside your comfort zone and into hostile territory, perhaps there's a chance you'll find something to like there. In truth and with more sincerity, I've just been experimenting with vague ideas and seeing what comes out, regardless of what the end product is.
As this is a demo, I have decided to give the player free reign to experience any level in any order they wish, partially because I haven't settled on an official one yet. If my ability to do math is correct, there are 23 exits available in this demo. Almost all available levels have secret exits, with Old and Cold being the only exception because I ran out of time. I know nobody likes to read this fact when I put it out there so I'm going to make this nice and visible.
I am not using the red/yellow dot system to mark the amount of exits a level has. Not in this demo and not in the final.
A couple levels that aren't in a complete state managed to sneak their way into the overworld. They are marked as such and you can't do anything in them anyways. This is a reference to the old Sonic 2 Betas in which you could access levels that weren't done yet, and not any sort of error in the production process. Pressing Start + Select will let you leave them, as well as any other level for that matter.
There are many, many people who's contributions, direct or otherwise, helped lead to the creation of this hack. A comprehensive credits list will be available soon, I kind of did not leave myself enough time to do that right this second, but I can at least mention a couple people who's efforts helped me along.
-Ringo gets the biggest of shoutouts for volunteering to make an overworld for me. They made it beautiful and pretty within a few days before this event started too.
- Sonikku just by virtue of making all sorts of sprites that I ended up using would be enough to be mentioned here. He coded up a toggleable switch changing if you start as Super Mario or regular small Mario. Unfortunately, once I decided to install Instant Retry, this became sorta not useable because it changes your state on the overworld. I still appreciate him for doing that.
-meatloaf, Kevin, JamesD28 and definitely more I am forgetting in the immediate time frame, who helped me on the discord server whenever I would have an issue. If it wasn't for the kindness and knowledge you shared I probably would have given up on making anything and written it off for being too hard.
- Koopster, bebn legg, AmperSam, Anorakun, AppleBoy54321 and probably more for playtesting. Some of this was private and some of it was live in the voice channel but you helped me find things that needed fixing and adjustment. Speaking of the voice channel, there were a lot of you in there watching and offering commentary and I appreciate you too but I can't remember everyone and don't want to leave any single person out so you're a nebulous entity now.
-Speaking of nebulous entities, anyone who followed what I'd been doing in #showoff or on twitter and offered praise, commentary or ideas, you are great and amazing. Jammerjab gets a special shout out here for boosting my work both on the bird site and in his own server.
-I should probably save this for the actual credits list but Segment1Zone2 gets a shoutout here too for putting up with me badgering him for one port.
-Lastly and certainly not least, my wonderful amazing girlfriend zurrr has been encouraging every step of the way.
Get the beepis here! Thank you for playing or even just looking at this thread, and I hope you enjoy if you try it out.