After 2018 I was always trying to create a good SMW hack, but i didn't know what exactly made a hack good,
so the results until 2020 didn't reach the level of quality expected.
In may of 2021, I've finished "Luigi's New Quest", then I decided
to take a break on SMW hacking. After about one or two months, I decided it was time to return and try
to make something new and better.
By the end of 2021 I started developing "Untitled", it started with the idea of trying to create
a more polished and easier hack (but still trying to do something creative and fun).
The reason of being "Untitled" is because I thought that every idea of title I came up with was generic
and so I decided to simply call it "Untitled".
As a tester from your previous works, I'm curious to see what ideas you are bringing to table this time. Your hacks are tough, but they're really fun. Also, I'm really fan of how you combine aesthetics so well. The castle tileset is a nice bonus, as well. Can't wait for when you release it.
A demo version is now available with only world 1 playable, check the OP. Currently there's no boss added to the castle (also keep in mind that this is a demo and it might possibly have some bugs and problems, even thought it was tested).
That was a pretty fun demo. This hack sets a quite good first impression with the nice map and first level, and I enjoyed going through the other available levels, especially the sky one. As I had said previously, the graphics style in this is pleasant.
I hope this gets finished in the near future. It was short but sweet!
I'm always for hacks that can both have well designed levels in terms of how the play and they look in terms of visuals.
Also kudos for swapping out the Mario GXF. Always helps hacks feel less like SMW by giving Mario a new look.
I'll have to play or heck even moderate this sometime!
I really enjoy the look of a lot of those screenshots, a couple of my favorites being the cloudy grassland level and the two(?) snowy levels you showed. The palettes for that set look really appealing to the eyes, I love the cool blue. Difficulty looks manageable and I enjoy the chill vibe this project gives off from what I can see.
Very sexy looking hack so far! Your screenshots are some of the most good looking I see anyone post lately.
I gave the demo a try and the levels are pretty nicely done. I'd just advise you to make sure the levels flow well for a first run. The first and second levels have a few spots that weren't so nice on first encounter (off the top of my head, the first chuck in level 1 just comes right at your face, and the first green plant in level 2 has a very tight timing for how high the jump is). Other than that, they're good levels. Keep it up!