RADICAL COOL GAMING
This one's on the house. *Slides you a quarter*
---> DOWNLOAD THE DEMO <---
I'm currently working on a new project that explores retro arcade games. The focus is on high score gaming.
The demo is just one game. Intended difficulty is standard: normal. The level can't be "beaten", and it should only take a few minutes to see what it's about. It's SA-1.
Please excuse the lack of bells and whistles (title screen, music, overworld, etc.) Since I just released a major hack, I haven't had time to really flesh out this concept yet, but here are some ideas I'm exploring for other features:
Randomized overworld and levels
Different game modes (adventure, endless)
More score mechanics like coins, dragon coins, bonus games, etc.
My current plan is to have 10 games, each with a sibling level that creates some kind of twist, like a different level, enemies, gimmick, or direction.
Thanks: AmperSam, Heraga, lx5, meatlof, Runic_Rain, TheBiob
Post your high scores
Glitchcat7: 159,400 (in 5 lives)
Nicoke42: 10,600 points (in 1 life)
Lungfish: 10,000 points
Idealiter: 20 coins (at least 4,000 points)