Glad you liked it, edgar. I guess you can say my inspiration from japaneses games and Goemon is quite strong in the hack.
Before I release the fun stuff, let's talk a bit more about my hack. A very specific subject.
MAIN MAP (Path to the Underworld)
After, Mt. Mutsu, players were going to face a very dangerous bridge at sea, inspired by the Bridge stage from Castlevania: Rondo of Blood and after that, they would go to the Underground Ship Docks, a subterranean place where ghost ships can be found. In one of these ships there would be a key to access The Underworld.
I was planning to add an entire world to this hack, called The Underworld., a map inspired by Terranigma's Underworld aesthetics, but sadly, I didn't have any ideas left for the levels. But the concepts of each were: Crystal Cave / Magma, Castle Courtyard / Interior of Castle (Based on Castlevania), Clock Tower (also based on Castlevania) and a stranded space ship (mostly based on Super Metroid's Wrecked Ship. Lastly, it would have a HUB called Crystaholm, which would be another homage to one of my favorite JRPGs from the SNES: Terranigma.
Main Map (Worldwar Industries)
After passing by the Stranded Ship, our heroes would have to go a very urban city level, that would have a disco party as second part of the stage, inspired by Jikkyou Oshaberi Parodius. After they would enter a very deadly factory, not any factory, but the WORLDWAR INDUSTRIES. INC. A very industrial level. And after all that, they would go across a giant waterfall and reach a mysterious switch which would lead them back to the Underworld, unlocking the way to Crystaholm and The Magician's Tower.
The Final Destination
Even deeper in The Underworld is the hideout of The Magician. A lot of gimmicks I have used would return there, with new twists and some new ones would be introduced as well. Sadly, neither of these ideas was fully accomplished...
Unused Ideas for Levels
Now, for some graphical stuff that I planned to use in my hack, but I ended just releasing at SMWCentral at some point:
Ganbare Goemon 2: Kiteretsu Shougun Magginesu - Kokeshi (Wooden Dolls)
They were planned to appear in the Gorgeous Stage Fort, as a layer 2 level. Sadly, I scrapped it out due to the lack of ideas and understanding about layer 2 interactive levels. Kinda a shame, because these dolls look funny and I was so hyped to rip them. Oh well.
Parodius Portable (MSX Remake) - Mole
These moles were planned to be used in the crystal cave, but I never used them in this hack. Instead, I've opted to include them in my QLDC Level, just to add a bit more of personality in that particular level.
Battle Mania: Daiginjou - Temple Summit
I was planning to use this one for a burning japanese feudal castle section of Gorgeous Stage Fort, where you would have to do some insane platforming while avoiding the fire in the ground and ceiling. Sadly, this level never became a reality due to technical difficulties in finding good animated flame graphics and lack of ideas.
Surprise! Graphic Releases!
I have a bunch more of UNUSED GRAPHICS that I will release today! Yeah, this is the big announcement I have for today.
I present you the...
UNUSED GRAPHICS PACK, containing five amazing rips done by yours truly. Please take a good look.
Castlevania: Dracula X - Clocktower Rooftop
The infamous Clock Tower from Castlevania: Dracula X. It's known very well due its very tight arena, which makes the fight against Death even harder than the Rondo of Blood counterpart. I was planning use it for the Clock Tower level of my hack. This background can be used with invisible ground and it's perfect for a boss arena. but you can be creative with it and do other stuff. Packs a whole 4 EXGFX files,
Treasure Hunter G - Aged Cave (Ferric Falcon)
A background that I was planning to use in a cutscene to showcase the stranded ship where our two heroes, Aeron and Natsumi, would investigate. This one is niche like the one above. Great for cutscenes in general. Uses whopping 4 EXGFX files.
Osman - Red Sky
This one wasn't originally planned for my hack, but for Punishment Zone. Technically it isn't unused, but the collab has been for a hold in a long time and Darkbloom gave me permission to release this amazing rip. So there you have it. It's from an arcade game, predecessor of Strider. Very fluid gameplay and tough difficulty.
The Legend of the Mystical Ninja - Otafuku Army (Slot Machine Room)
Originally planned for the tunnel section of Setsuma Village. This neat background is good for temples or tunnels or castles in general. You just need to be creative. Very simple and light background, but I hope you enjoy using it.
Parodius Da! - Octo's Bad Hair Day
Originally planned to be used in my Hot Springs level (the second half of Mutsu Mountainroad). This background comes from the boss area, where you fight a giant octopus that attacks you with bubbles and rubbing his head that is filled with shampoo. I don't have much to say about this one, but: "be creative".
DOWNLOAD ALL OF THEM HERE IN THIS FUN PACK!!
That's it for today. All of them will be in Graphics Section when I stop being so lazy.