Thanks a lot for your support. Anorakun, I'm glad we share the interest for Soul Blazer.
So, here's the reveal on the big project I've been working on aside from music.
It is in fact my re-creation in 2D of the strange dungeon called Leo's Painting.
This level has done a strong impression on me when I played it.
It is my very first custom graphic creation
, it is not really ripped, not really original, but it sure made me adapt my thinking while preserving the original source... So, I don't know how it would classify in the graphics section.
The re-creation in 2D was difficult because a lot of content featured in the top-down view would just not be any visible anymore, for example all the tiles located on the floor. From there, I had to imagine what would be the main tile pattern for the 2D ground, and looking at it, it appeared to be this plain brick wall. A bit disappointing but I kept going.
Original content screenshot:
Original content map can be found on vgmaps, but there's this excerpt
in my bin too.
What it becomes in SMW:
As you can see, my main focus was to keep consistency with the palettes. The big sphere and the little sphere that are solid in original, become tiles that let the player pass, and receive a lighter shade to signal they're in background. Some ground blocks's aesthetics were kept as they were to add to the diversity of terrain. Other decorations include conveyors, spikes (with their characteristic purple palettes), the fire pot, and a little hanging in the style of early Gamma V's castle works.
On the first row of Map16, are some blocks and exAnimations that are compatible with custom blocks, an on/off pass, an on/off hurt.
Since the tileset
has to be set on Rope 1 for the conveyor tiles to work properly, I had to use the behaviour of Muncher in my spikes, not the "castle tileset" spikes. So, the conveyor and the spikes can't be used together in a level featuring grey P-switch.
I hope you'll enjoy this creation, it is all set to be applied, with the promo level shown on the screenshots:
download from smwc bin
download from my FTP mirror
Since it is a first, I'm requesting some feedback to see if any thing could be changed, then I'll release it to the graphics section.
I hope to see more top-down to 2D FG adaptations in the future since it's a pretty neat challenge.
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