Back with another basic question - this time I'm trying to understand the object data described on the Level Data
wiki page. It looks like some of the objects LM adds (e.g. 22/23) include the Map16 tile number, but the standard objects do not. How does the original game go from the object number to the tiles it should render?
For example in level 0x01, the first object defined is a "long ground ledge" with:
- New screen flag: 0
- Object number: 0x21
- Y position: 24
- X position: 0
- Width: 16
This object is rendered using tile 0x100 - how is that mapping between object 0x21 and tile 0x100 defined?