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Mario 3 (SNES) - graphics hack (project update)

Non-Super Mario WorldGraphicsWork in ProgressScreenshots

Hi there, everyone...

Some of you may remember from the previous C3 that I was working on a Mario 3 graphics hack which is intended to channel more of the original art style.

I said in that thread that I'd have it done by the end of the year but, unfortunately, that turned out to be unrealistic. Sorry about that. It's not that I haven't been working on it. I've put in hundreds of hours at this point and I am still working on it regularly. It's just that a couple of largish things I need to do (and probably need help on) plus tons of small things and refinements. Also, I'd like to do my own musical arrangements for it and I haven't even started on that yet. So, basically, I don't want to rush it unnecessarily. I want to get it looking professional.

I've been working on this for a year or so now and have been keeping it low key up to now. Other than my previous C3 thread, I've only been discussing this on yoshifanatic's server, as I pester him when I need assistance and he's always helpful, which I'm grateful for. I'm hoping to have it done by next C3 but please don't hold to that. If it's not ready, it's not ready.

Anyways, I'm just gonna put a load of screen shots here to show where I am with it. If anyone has any questions, feel free to ask.

Cheers, Mr Kite.













Such an interesting concept, I would never have even thought about somebody making the SNES version look more like the original but here it is. Combining the two styles creates a really unique look, and the underground tileset actually looks bomb as hell especially in that second one with the grass and buzzy beetles.

...also, SMB3 Mario with eyes AAHHHH #smrpg{:3}

Woah, this is so cool
Every dream is but another reality, never forget…

My In-Progress Hack

Loving the smb3 aesthetic


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LAYOUT FOOTER:
Hey, I remember this
Good you're still working, but yeah, a big project like this take time so. Wishing you the best with this #smw{:TUP:}
Layout made by MaxodeX
2021 TRENO vibe check thread
Thanks all for the words of encouragement. It really means a lot.

I have a few more screenshots. I just felt it was a bit antisocial to have too many in the opening post....











It's like some bizarre fusion of the NES and SNES version.

I quite like it as some of the foreground elements in the NES version looked a lot more interesting such as the hills with the cubic-like shading.
It'll be interesting how far you can flesh this out whilst keeping a consistent style.

Nice Work Mr Kite! #smrpg{mlem}
I actually really like how this looks, especially the underground sections. The fusion of NES and SNES is really cool. Will the graphics be available for use in SMW hacks?
Check out my WIP romhack!
Thanks for the comments.

There's no reason why the graphics couldn't be used for SMW hacks. It would simply be the case of adapting them to SMW's palettes. It'll be after the general release though.

Anyway, here's the last lot of screenshots. I went to the trouble of capturing them so may as well share them for the sake of completion...
















This looks really cool so far! Really evokes the look and style of the NES version in a 16-bit environment quite nicely! Can't wait to see where this goes!
I still like the style you're going for with this graphics hack, making it more accurate to the original nes SMB3. (I honestly think the original has much more personality than the SNES remake.)

It's weird to see these levels empty, but I can't say so much.
Kirbo was here

Non-Super Mario WorldGraphicsWork in ProgressScreenshots