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Abdu's C3 Sprite Release and ASM Request
Forum Index - Important - SMW Central Creativity Convention: Winter 2022 - Abdu's C3 Sprite Release and ASM Request
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Yo I hope everyone is doing well and they are having a good C3 so far. I really wasn’t going to do this but here we are writing another C3 thread, I still feel the pain from writing the Summer 2021 C3 thread it was something, to say the least. But yeah this time it's just some sprite release and requests.

Sprite Release


Flying Cloud:
Image from Gyazo
Sprite which was used in my level our hackjam submission it's similar to flying question block except that it is semi-solid and it has many customization options.

Carrot Lift disassembly and Timed Carrot Lift:
Image from Gyazo Image from Gyazo
FYRE150 requested timed carrot lift (and made the graphics) which was going to be used in our hackjam entry but they changed their mind and wanted to make a different level (what a coward) and I ended up making disassembly for the carrot lift in the process. Supports times up to 9 seconds.
Hey,  JamesD28 if you see this make a giant version and good luck coding the interaction :).

Sprite Shooter:
Image from Gyazo
I showed this last C3 but I didn’t release it since I wanted to recode it but here it is, this was also used in BabaYegha’s level in HillJAMMERS hackjam entry where you shoot clouds or as BabaYegha would call them “farts” since he is like 12 years old and thinks its funny. But yeah make sure to read what's in the ASM file to understand how to use it.

I made this using my carriable sprite template which I will talk about more later but, this sprite makes use of the custom states print "CARRIABLE", pc and print "CARRIED", pc, so pretty much the carriable and carried routine are customizable and you have full control over them.

Beans Dolphin:
Image from Gyazo
I literally forgot I even made this since I did it in like 2 mins but this is just beans with dolphin movement that can be set with the extra bytes.


[Download here]


If there are any bugs or if I forgot any SA-1 conversions feel free to DM on the site or on discord Abdu#5949.

Coming Soon™ (aka done whenever)


Checkerboard platform pack:
Image from Gyazo Image from Gyazo
No idea why the first gif is laggy but all good.
I was gonna release this but then I forgot that I didn’t fix the issue with how if it's 8+ tiles the other tiles wouldn’t appear (pretty much need a custom finishoam routine for it to work but I am lazy to think.) Keep an eye on this since I might actually release this if I get the chance to fix the issue.

Carriable Sprite Template:
Image from Gyazo
Have been working on a custom carriable sprite template that allows you to code your own custom carriable sprite without having to worry about some unintended side effects because of vanilla code (the garbage tile appearing, etc.) and you don't need to do that work around where you change extra property byte in the cfg editor.

Also here is some stuff that isn’t hard to make using the template and if you know ASM.
Image from Gyazo Image from Gyazo Image from Gyazo Image from Gyazo
If you know asm and are interested in testing and giving suggesion on what could be changed to the template please contact me.

Kuribo Shoe:
Image from Gyazo
I wanted to release it for this C3 but then I realized I haven’t touched the code in a while and I still need to code the goomba variant of this and I was thinking of making a full-on patch for this so it's like a power-up but we will see.



ASM Request

Okay now for the ASM request part. So there are gonna be two ways to get your request fulfilled.

Method 1:
The first is just reply with whatever you want (sprite, UberASM, patch, or block) and if I am interested I will do it.
So here are the rules:
  • 1 request per person.
  • Don’t ask for something with a very complex AI.
  • If there is any GFX then you MUST provide GFX (.bin file) I will accept PNGs if the GFX is easy to draw, I just don’t want to spend most of my time drawing.
  • Provide references if the sprite is from another game, the reference you provide should have everything I need to know.
  • Sprite shouldn’t have many animation frames.
  • Bosses are fine but they have to be something that isn’t very complex.
  • There is no guarantee I will complete your request (unless you win the level design contest which is explained below) and I have the right to take how long I need to take to finish the request.


Method 2:
The second way you can get your request to be fulfilled is to win this level design contest and by winning you can request whatever you want (as long as it's reasonable) and it can break some of the rules I listed above.
Also just because you do this method does not mean you can't do method 1 you can still do both and if you win the contest you may end up having two asm requests.

This contest is meant to be for fun and nothing that serious so make sure you have fun while making levels.


I wrote this quickly so there might be some minor additions to this in the coming days.
Rules:
  • The goal of this level design contest is to see how well you use the resources I released. You can use other resources but you MUST use at least one of the sprites I released in this thread.
  • Feel free to modify the sprite's asm to do whatever you like.
  • You can make one submission which can be standard or kaizo whatever you prefer (just no Kaizo: Hard/Pit).
  • You can work with a partner.
  • If you are making a kaizo level you must use the retry patch (Kevin’s or worldpeace’s retry patch it doesn’t matter which one you use.)
  • No more than two exits per entry.


Judging:

There will be 3 categories that will be judged on the following:

Level design (40 points):
Is the level able to reflect the aesthetics and ideas that it aims to?
Is it both challenging and rewarding to play?
Does the level use the resources well with its level design?

Creativity (20 points):
Did the level use the resources provided in a creative way to provide a great experience?
Will other people be inspired by this level and attempt to make levels using this resource?

Aesthetics (10 points):
Do the visuals and music add to the overall gaming experience?
Unmodified SMW aesthetics will score 5/10.

If there are enough standard and kaizo entries I will split them into two category so there can be two winners one for standard the other for kaizo.
And if there is A LOT of entries I will be picking the top 3 from each category.


Yeeted this from the KLDC 2021 rules since it has everything I wanted to say but I added a little more to it.
THE FOLLOWING WILL RESULT IN DISQUALIFICATION:
Not using any of the sprites provided above.
Posting a ROM as part of your submission
Posting an .ips patch instead of a .bps patch
Posting a corrupt patch file.
Submitting a level that is not compatible with bsnes and SNES9x.
Submitting a level in bad faith either by being blatantly loweffort.
Submitting a level that is not reasonably beatable without tools.
Not enabling infinite lives.
Not using the retry patch in a kaizo entry.
Including content within the level that violates the rules of SMWCentral.

Deadline:
Initially, I was thinking of having the deadline be the 10th January 2022 11:59 PST but I am sure a lot of you are busy working on your C3 thread or other things, so I decided to make the deadline be 15th January 2022 11:59 PST which is pretty much a week from today, if a lot of people still think that isn’t enough time I am willing to extend the deadline, but yeah let me know in the replies.

Submitting the levels:
You can submit the levels under this thread before it closes or you can dm it to me on the site, discord dms, or send them to me in my discord server. After the deadline, I will create a zip file with all of the entries. To stay updated with contest after the deadline I highly recommend you join the discord server.

Thank you for reading and good luck to everyone.
I love those sprites! It's wild how there's still so much untapped potential in SMW sprite variations and implementing ideas that seem obvious in hindsight.

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These are some very unique use of sprites I love the use of moving them to help certain areas

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You are challenged by Champion Daisy!

LAYOUT FOOTER:
some of them from smbx#smrpg{:O}
Are you sure?
Honey Woman, the original Hornet Man from Mega Man 9, please.
I'd like her to have the same action patterns as Hornet Man, and to be able to damage with stomps, fireballs, and Capes.
I want her to be able to do a lot of damage with fireballs.



Graphics

Hornet Man movement reference(1.2.3.4.5.)

I'd also like to be able to defeat the Hornet Chaser that Honey Woman unleashes with a stomp, fireball, or Cape.

I'd like to see a reenactment of the scene when the game is defeated, like in Brutal Mario!

We also have a graphic for the life bar, so please reproduce that as well.
The life bar is an extended sprite.

I hope you can handle this gate!
I ask for a SMB3 Bowser boss that destroy the floor. And Fire

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Current game playing: FarCry 6 (PS5)
Last game completed: Life is Strange: True Colors (PS5)

Work in progress:
Super Mario World Master Quest Reborn
https://www.smwcentral.net/?p=viewthread&t=105940

Newest Release:
Super Mario Bros 2: Mega Mario X



Download Super Mario Bros 2: Mega Mario X here!
https://www.smwcentral.net/?p=section&a=details&id=17427

Alex No's Hack Collection
https://www.smwcentral.net/?p=viewthread&t=94705

Game Trailer
https://www.youtube.com/watch?v=_fPdeCep5DM&lc=z23udtjo0vadvfdulacdp433vduwlk5ygsmwjbdh1plw03c010c
Originally posted by Abdu


Beans Dolphin:
Image from Gyazo
I literally forgot I even made this since I did it in like 2 mins but this is just beans with dolphin movement that can be set with the extra bytes.



This is a fantastic sprite. It emanates a pure evil energy. So chaotic, so menacing. Thank you for making justice for the green beans. Sounds like a fun sprite to experiment. #smrpg{:D}

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Finally, SMBX in SMW is real.

My favorite one from the bunch is definitely the Kuribo Shoe, even tho it's not done yet. I can imagine that being used on my smb3 styled hack

Also, the gifs are really weird. Here on the site it's lossy, but when I go to the site where you uploaded it, it's smooth.

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Kirbo was here
Please don't click here



WIP Hack:

I think I'm wanting like a patch to change SNES SMW into GBA SMW play controls.

Let me explain.

B button runs/carry's items
A button does normal jump
R does a spin jump
L scrolls the screen depending on which direction Mario is facing.

That's my request. So no X or Y buttons are used
Do you think you can adapt Super Mario Maker's Bowser into SMW? He just shoots fire horizontally (using code from Bowser's statue disassembly), vertically to spawn face flames (using maybe the original Bowser dissassembly), groundpounds (maybe take for example Morton/Roy ground pound),

I even have created his sprites here.

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Have a frost day~
Puyo Maguro World Creator
i would die for beans dolphin

i request beans thwomp (open to interpretation)

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Definitely the flying cloud was my personal favorite

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You are challenged by Champion Daisy!

LAYOUT FOOTER:
The flying cloud and timed Carrot Top Lift are clever. I also really hope that the unfinished stuff gets finished. It would be nice to have a better Kuribo Shoe sprite (smkdan's is kind of buggy, even when I tried to fix it), and a template for carriable sprites could be pretty useful; those have a fair number of permutations and oddities, and even now, I often struggle to get them exactly right.

As far as requests go, how about a custom sprite of the pushable pot from Yoshi's Island? You can push it off ledges, and when it falls and breaks, it will spawn one or more items. It's in 1-4 and 2-8, at the very least. Graphics and palette are here.
Did... did someone summon me?

Originally posted by Abdu
Hey,  JamesD28 if you see this make a giant version and good luck coding the interaction :).

Oh, right. Sure, I'll mark it on my to-do list :)

There's a bunch of really cool stuff here. I remember seeing you post progress of the Carriable Sprite Template on discord and it looked really interesting, nice to see it released!
Hey there,
the dolphin bean is blursed, I'm curious how it will be used in romhacks.

Can't participate to the mini-contest unfortunately, so I'll just do my request using method one.

Request:
Type: block
Name: Music skip block
Description: When hit from below, it skips the music thats played to the specified timer. If the specified timer value is too high, it just takes to the next loop of the song. If the song has no loop, it just stops playing it as if it's already finished.

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Hot threads in your area:

C3 Winter 2022 - Non-vg ports
C3 Winter 2022 - Tribute to Soul Blazer
The beans dolphin is some of the most cursed shit I’ve seen in a minute.

On that note: beans generator please.

hillJAMCURSED

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Bottom Text
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Hi. So I was thinking if you could do a Super Mario Maker 2 Boom-Boom. It will be an ASM port of the SMB3 Boom-Boom, but it chases the player, can be attacked with fireballs and cape spinning, and when the extra bit is set, Boom-Boom will have wings to swoop in on the player.

These GFX will give you reference.



Now, about your Goomba Shoe, dose the red Goomba Shoe walk on lava tiles like the ones in castle levels and slope ones in cave levels?
Great work, gamer.
There is a lot of interesting and cursed requests so I will use this post to keep track of stuff that I have completed so keep an eye on this post.
1.
Originally posted by Final Theory
I think I'm wanting like a patch to change SNES SMW into GBA SMW play controls.

Let me explain.

B button runs/carry's items
A button does normal jump
R does a spin jump
L scrolls the screen depending on which direction Mario is facing.

That's my request. So no X or Y buttons are used

Here is the download link.
I did this pretty quickly but the button remapping is currently a uberasm, if you would like me to change it to a complete patch just lmk. While working on it I realized that I could make a button remapping system so maybe that will be my next project. Lmk if there are any issues.
If there is something about C3 I love its seeing any sprites getting released or worked on.
I really like all the potential versatility that can be found in a lot of these sprites. Making such sprites like the Carriable Template Sprite opens a lot of doors to what people can make with these.

I quite like the Cloud Platform as they could be particularly good for Bonus or Challenge levels. I'd be lying if I wasn't happy to see the Kuribo Shoe sprite getting a re-work.
(I remember the old one letting you do Mid-Air Jumps...)

Regardless this is some technically impressive work Abdu. #smrpg{y}
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Forum Index - Important - SMW Central Creativity Convention: Winter 2022 - Abdu's C3 Sprite Release and ASM Request

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