Yooo,
This time its not all about water I promise but you can expect lot of water levels
I want to introduce my next project called: M++
Inspired by N++ precision platformer:
(on other name: The Way of the Ninja)
Highly recommend to check this hidden gem.
Short Story:
I used to play this game a LOT (still playing couch co-op mode with my friends).
Since its close to my heart I asked myself "what if I develop similar style/vibes into SMW kaizo?"
Ideas,Thoughts,Goals:
- Pretty early in the development phase, started before Xmas
- Trying to implement and use globally sprites/blocks from N++ but in a Mario way.
- Aiming with 40-50 exits, we will see how it goes
- Each level is going to have 5 parts (4 CPs) --> each part 1-3 screen(s) long.
- Short but challenging sections.
- Collectibles to unlock several paths OR mini games OR challenges OR ... (still in a brainstorming part)
- Unique OW design where each submap will have its own themes like: water?, fireflower?, cape?, yoshi?, ...
- Its going to be MSU-1 only hack (same OST going to be used as the original game)
- Probably going to take more then 1-2 years to finish this product (I hope)
Anyway here is a lil' showcase what I have so far:
(Tutorial levels about these custom sprites/blocks/stuffs which is going to be all over the place + msu-1 tracks inserted)
Part 1:
Part 2:
This time its not all about water I promise but you can expect lot of water levels

I want to introduce my next project called: M++
Inspired by N++ precision platformer:
(on other name: The Way of the Ninja)
Highly recommend to check this hidden gem.
Short Story:
I used to play this game a LOT (still playing couch co-op mode with my friends).
Since its close to my heart I asked myself "what if I develop similar style/vibes into SMW kaizo?"
Ideas,Thoughts,Goals:
- Pretty early in the development phase, started before Xmas
- Trying to implement and use globally sprites/blocks from N++ but in a Mario way.
- Aiming with 40-50 exits, we will see how it goes
- Each level is going to have 5 parts (4 CPs) --> each part 1-3 screen(s) long.
- Short but challenging sections.
- Collectibles to unlock several paths OR mini games OR challenges OR ... (still in a brainstorming part)
- Unique OW design where each submap will have its own themes like: water?, fireflower?, cape?, yoshi?, ...
- Its going to be MSU-1 only hack (same OST going to be used as the original game)
- Probably going to take more then 1-2 years to finish this product (I hope)
Anyway here is a lil' showcase what I have so far:
(Tutorial levels about these custom sprites/blocks/stuffs which is going to be all over the place + msu-1 tracks inserted)
Part 1:
Part 2: