Tip: If your level contains elements that temporarily change the music to a global song (such as a P-Switch or a Star), that music will not stop playing after the intended end time if the music bypass setting is set to 00.
sappho (as it is currently named) is a hack i have made to take pleasure in designing in a nasty, naughty way. i don't think this is going to be like any kaizo hack out there currently - i'm not even sure if it is kaizo. no shell-tech, no regrabs needed, no referential kaizo tropes, and no particularly obtuse knowledge of super mario world is required either. there's no overworld, and i've tried to design away from the level-stop-level format. it is like a stream of consciousness. sappho is purely a hard as hell platformer. and i use funny guys who shoot projectiles in them.
i'm not quite ready to release this hack, but i am nearly finished. i hope to have it done before next c3, even. i've shown off a lot with this hack over the years anyways, but i can share a few gifs of 5 random areas:
level of fire ball uxo
i have shown this area off ten thousand times but it is actually rebuilt from the ground up from the last time i showed this. still area one, still gay as hell, and now i have unhinged power thanks to mellonpizza, who increased the extended sprite limit by a metric ass-full.
level of tall spider uxo
i have been recently getting my hands messy with spider stacks. poisonous spider stacks. mario cannot do a regular jump on them, even though they look like animal from the muppets. this is true to life, as you also cannot do a regular jump on animal from the muppets.
level of lotus friend uxo
these sprites also feel like infinite power when you can have all of the projectiles at once. cave area from later on. gets so much wilder and sillier.
level of nasty goo uxo
less spoilery part of a near-the-end area. grinders have a global change to not be able to be spinjamped on. because i thought it would be funny.
level of little heaven uxo
area from even end-er. a quick glimpse. like a premonition.
i wish i had some more to share with folks, but with the release so soon i hope this can wet your tongue and make your head explode
This hack would probably kick my ass until I had no ass left to kick. I'd still try it anyway. These are some of the most beautiful palettes I have ever seen in a romhack. It looks incredible! But also very painful.
Two of the main aspects that I love more on this hack are the aesthetics, and the other one is the evilness of the setups that you chose to immortalize on the GIFs. The more I see, the more I want to play it! (if you need a hand with testing, I'm available). You rock, idol!
I'm scaroused by the aesthetics and overall intense level design.
Favourite Level shown has to be that goo level as it looks amazing in terms of its design as well as not been allowed to spinjam on those sawblades.
Honestly I think your stuff has such a unique aesthetic, combined with some of the most wild kaizo obstacles I've seen in a long while...but goodness will I probably never play it simply due to the difficulty haha. (That's not a bad thing btw)
Can't wait to see this finished!
-------------------- Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.
I'm always really happy to see progress on this - I'm no kaizo buff, but I see a few too many "zig-zag between hazardous obstacles in midair"-flavored levels. These are always so creatively designed, not to mention very lovingly rendered. Definitely way too difficult for my blood, but I'm looking forward to seeing someone with above-mediocre skills taking a crack at it!
The levels look amusingly evil and funny. Lots of evil projectiles. It conjures up a specific kind of emotion that only hard video games can muster. Like, "gosh, how can anyone beat this evil video game?"
Like what other people said, the aesthetics look really nice too. I noticed that Mario's palette is different between the screenshots (bright colors in the first screen, warmer sunset colors in the lotus friend level, etc.) It's a small but really nice touch.
I'd love to give this a try, even if I don't play all that much Kaizo.