Fanatical like a Demon
Hopefully my clickbait title brought you here if you haven't been following my hack. I won't talk too much about it because this is the 3rd C3 I've shown the progress on this hack so I'll leave a link to the hack's thread that has all of it's history. To summarize I wanted to make a hack to celebrate SMW's 30th Year and added a ton of content (combination of SMA2 and SMM2 plus more). I still had ideas that never made it to version 2 such as beta assets like Bowser and thought how rad it'd be to showcase more beta assets with the E-Reader levels ported to SMW! This way I can showcase more beta GFX, enemies, and even put more bosses. It's been a huge struggle getting this in time for C3, in fact I didn't even finish. Only about 2/3rds of the E-Reader levels have been ported over but I tried to give the fun ones higher priority. Thanks to lx5, I was able to have triangle blocks that function just like in sma4 and BOY ARE THEY FUN!


New in V3:
-E-Reader Levels (includes custom blocks, gimmicks, and sprites)! To enter an E-Reader level (Bonus Levels in SMW 30), visit Yoshi's House, input the level's code, and unpause the game. Codes are in message boxes scattered throughout the game. BONUS LEVELS CAN ONLY BE ENTERED AFTER ALL 96 EXITS ARE FOUND.
-Codes can now only be entered in Yoshi's House can can no longer be entered in Top Secret Area.
-Hard Mode levels have gone through revamping based on criticism and feedback. Most notably rng generator based (fake difficulty) is almost nonexistent and I instead opted to use conditional map16 to change the layout of levels in hard mode (some such as the maze room in Bowser's castle is so good).
-Enemy spam has been reduced and more cleverly placed.
-Fixed a lot of bugs/oversights, particularly a fatal crash when collecting all Dragon Coins and rather finishing the level, quitting it would result in glitched up cutscenes and end with a hard lock.
-Redid Koopa Kid bosses in hard mode.
-Redid Bowser's fight in hard mode, oh yeah, it's hard now (he truly is King Koopa).
-New original custom music that plays homage to the classics like smb1 underground, castle, and an smw styles smb1 athletic theme which I will link.
-The SNES Overworld Map theme is back instead of the SMA2 version as well as Star Road for Star Road. Finding all 96 exits will change the songs back to sma2 overworld and Space World.
-A more accurate port of the smm2 Desert theme (source of the accordion was found (thanks Pinci for the lead and ofc musicalman for making the brr samples!). I'll probably upload it on YouTube tomorrow and link it here.
Todo:
-Finish the rest of the E-Reader levels (2 more custom bosses and yes, there will be custom autoscrolling levels!).
-Fix classic Bowser (this one sprite.... oh my God...) yeah... it animates janky but at least you get a rough idea of what could be). There MAY be an updated that fixes it to look more "professional" tomorrow.
-Integrate Luigi's SMA2 physics. Yeah... there was still bugs with it.
-Integrate Korone's BGM theme in some manner. The initial plan was a cheat code that'd replace the castle themes with it but everytime I kept trying to find a free ram to use as a flag it'd crash the game. I'll leave a link so you can hear the port.
-Polish and take any more feedback I receive.
Not sure if I missed anything but there ya go. BACKUP IF YOU WANT TO UPDATE FROM v2 TO v3! SRM MAY BE INCOMPATIBLE! UPDATE AT YOUR OWN RISK. RE-ACTIVATE HARD MODE IF YOU UPDATE OR LEVELS WILL MEESS UP AND POSSIBLY SOFT LOCK YOU
FAQs
"How do I activate hard mode?"
Go to Yoshi's house, pause the game, enter the Konami Code, unpause.
"I can't find a secret exit anymore. Is this a bug? Can you tell me how to get it?"
This is not a bug. Certain secret exits (particularly ones that lead to star roads) have been moved around to encourage more exploration and bring a sense of new feeling to the levels. No I won't tell you how to find it, it'd ruin the purpose.
"What the heck? I can't use any of the special Yoshis outside of their levels?"
Special Yoshis serve as a reward and can only be used outside their levels once all Dragon coins and all 96 exits have been found in normal mode, while in hard mode each level has to be passed at least once via goal tape (finding all exits and coins won't allow you to use them in hard mode if all levels haven't been passed in hard mode, this is to avoid simply passing the game on normal and abusing them in hard mode to easily pass the levels).
"I can't open the hack in Lunar Magic."
Of course not, you don't need to open it in Lunar Magic to play it.
I do regret I wasn't able to finish everything I wanted and I barely made it with everything I was trying to fix these last 3 days. I did want to have different graphics for the feather like maybe the wings or plane helmet from the beta rips but it'd be so much of a hassle. i could potentially add this once I finish the last batch of E-Reader levels. I also wanted to integrate the Tanooki leaf but without having to add lx5's powerup patch bc 100% certain that will break so much. If I can add it in a waay that won't mess up the cape it'll be found in the E-Reader levels and you'll be able to take it to other levels if you pass the current level with it or exit the level. I'll try my best not to keep posting updates everytime someone finds a bug or I finish a new level that way I can release everything with the next batch of levels. I do expect at least one update if the Bowser (classic) animation gets fixed. Enjoy!
Super Mario World: 30th Anniversary Edition™ v3
New in V3:
-E-Reader Levels (includes custom blocks, gimmicks, and sprites)! To enter an E-Reader level (Bonus Levels in SMW 30), visit Yoshi's House, input the level's code, and unpause the game. Codes are in message boxes scattered throughout the game. BONUS LEVELS CAN ONLY BE ENTERED AFTER ALL 96 EXITS ARE FOUND.
-Codes can now only be entered in Yoshi's House can can no longer be entered in Top Secret Area.
-Hard Mode levels have gone through revamping based on criticism and feedback. Most notably rng generator based (fake difficulty) is almost nonexistent and I instead opted to use conditional map16 to change the layout of levels in hard mode (some such as the maze room in Bowser's castle is so good).
-Enemy spam has been reduced and more cleverly placed.
-Fixed a lot of bugs/oversights, particularly a fatal crash when collecting all Dragon Coins and rather finishing the level, quitting it would result in glitched up cutscenes and end with a hard lock.
-Redid Koopa Kid bosses in hard mode.
-Redid Bowser's fight in hard mode, oh yeah, it's hard now (he truly is King Koopa).
-New original custom music that plays homage to the classics like smb1 underground, castle, and an smw styles smb1 athletic theme which I will link.
-The SNES Overworld Map theme is back instead of the SMA2 version as well as Star Road for Star Road. Finding all 96 exits will change the songs back to sma2 overworld and Space World.
-A more accurate port of the smm2 Desert theme (source of the accordion was found (thanks Pinci for the lead and ofc musicalman for making the brr samples!). I'll probably upload it on YouTube tomorrow and link it here.
Todo:
-Finish the rest of the E-Reader levels (2 more custom bosses and yes, there will be custom autoscrolling levels!).
-Fix classic Bowser (this one sprite.... oh my God...) yeah... it animates janky but at least you get a rough idea of what could be). There MAY be an updated that fixes it to look more "professional" tomorrow.
-Integrate Luigi's SMA2 physics. Yeah... there was still bugs with it.
-Integrate Korone's BGM theme in some manner. The initial plan was a cheat code that'd replace the castle themes with it but everytime I kept trying to find a free ram to use as a flag it'd crash the game. I'll leave a link so you can hear the port.
-Polish and take any more feedback I receive.
Not sure if I missed anything but there ya go. BACKUP IF YOU WANT TO UPDATE FROM v2 TO v3! SRM MAY BE INCOMPATIBLE! UPDATE AT YOUR OWN RISK. RE-ACTIVATE HARD MODE IF YOU UPDATE OR LEVELS WILL MEESS UP AND POSSIBLY SOFT LOCK YOU
FAQs
"How do I activate hard mode?"
Go to Yoshi's house, pause the game, enter the Konami Code, unpause.
"I can't find a secret exit anymore. Is this a bug? Can you tell me how to get it?"
This is not a bug. Certain secret exits (particularly ones that lead to star roads) have been moved around to encourage more exploration and bring a sense of new feeling to the levels. No I won't tell you how to find it, it'd ruin the purpose.
"What the heck? I can't use any of the special Yoshis outside of their levels?"
Special Yoshis serve as a reward and can only be used outside their levels once all Dragon coins and all 96 exits have been found in normal mode, while in hard mode each level has to be passed at least once via goal tape (finding all exits and coins won't allow you to use them in hard mode if all levels haven't been passed in hard mode, this is to avoid simply passing the game on normal and abusing them in hard mode to easily pass the levels).
"I can't open the hack in Lunar Magic."
Of course not, you don't need to open it in Lunar Magic to play it.
I do regret I wasn't able to finish everything I wanted and I barely made it with everything I was trying to fix these last 3 days. I did want to have different graphics for the feather like maybe the wings or plane helmet from the beta rips but it'd be so much of a hassle. i could potentially add this once I finish the last batch of E-Reader levels. I also wanted to integrate the Tanooki leaf but without having to add lx5's powerup patch bc 100% certain that will break so much. If I can add it in a waay that won't mess up the cape it'll be found in the E-Reader levels and you'll be able to take it to other levels if you pass the current level with it or exit the level. I'll try my best not to keep posting updates everytime someone finds a bug or I finish a new level that way I can release everything with the next batch of levels. I do expect at least one update if the Bowser (classic) animation gets fixed. Enjoy!
Super Mario World: 30th Anniversary Edition™ v3